I have nothing further to say on the subject. Do with it what you wish.
Will look at the requirements, though.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: I'm convinced that Exploration sucks ass now.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Maldazar123
- Posts: 43
- Joined: Sat Aug 29, 2015 12:19 pm
Re: I'm convinced that Exploration sucks ass now.
This just in, UA does give some advantage in a fight, but 1UA alts can still prevail if the random dicerolls from RNGorbsus see fit.
In seriousness though, is there any information or even hints you can give to what this system is? I genuinely feel like the points I've been putting into exploration have been a total waste of LP when the amount/range of curios hasn't really changed at all since I got it to 15*15. I live near three massive swamps, and have seen neither a bluebell nor bolette since launch (now at 35*35)!
In seriousness though, is there any information or even hints you can give to what this system is? I genuinely feel like the points I've been putting into exploration have been a total waste of LP when the amount/range of curios hasn't really changed at all since I got it to 15*15. I live near three massive swamps, and have seen neither a bluebell nor bolette since launch (now at 35*35)!
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prozhong
- Posts: 39
- Joined: Tue Apr 02, 2013 5:44 am
Re: I'm convinced that Exploration sucks ass now.
You just made us feel like our wasting LP on useless thing...If high per*exp could not lead us to more better curiositiesjorb wrote:*Considers further obscure limitations by area*AggressivelyNormal wrote:*Angrily starts building 30 foragers for regular rotation*
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: I'm convinced that Exploration sucks ass now.
There is a very noticable difference between 1 exploration and 10 explorationMaldazar123 wrote:This just in, UA does give some advantage in a fight, but 1UA alts can still prevail if the random dicerolls from RNGorbsus see fit.
In seriousness though, is there any information or even hints you can give to what this system is? I genuinely feel like the points I've been putting into exploration have been a total waste of LP when the amount/range of curios hasn't really changed at all since I got it to 15*15. I live near three massive swamps, and have seen neither a bluebell nor bolette since launch (now at 35*35)!
If you're foraging nettles, that is
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: I'm convinced that Exploration sucks ass now.
The idea is not that it shouldn't lead you to better curiosities.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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prozhong
- Posts: 39
- Joined: Tue Apr 02, 2013 5:44 am
Re: I'm convinced that Exploration sucks ass now.
Did not lead to better curiosities ( I know it may be a bug,please fix ),nor did it lead to more..jorb wrote:The idea is not that it shouldn't lead you to better curiosities.
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themaze1
- Posts: 28
- Joined: Sun Aug 30, 2015 6:39 pm
Re: I'm convinced that Exploration sucks ass now.
And yet that's how it is.jorb wrote:The idea is not that it shouldn't lead you to better curiosities.
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Undefined
- Posts: 322
- Joined: Tue May 18, 2010 12:22 pm
- Location: United Kingdom
Re: I'm convinced that Exploration sucks ass now.
Double negative action!jorb wrote:The idea is not that it shouldn't lead you to better curiosities.
So the take away from this thread is that right now there's an issue with perception/exploration at low levels allowing players to see curiosities they shouldn't until they get higher. I also suspect the fact higher skill characters aren't seeing these curiosities very often might well be linked to whatever issue is causing that to happen. All this talk and distaste for luck and RNG evilness is ignorable, it's intended that a higher level of exploration/perception will increase a player's chance of seeing more and better foragables just like before.
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TwentyThree
- Posts: 178
- Joined: Mon Oct 10, 2011 10:58 pm
Re: I'm convinced that Exploration sucks ass now.
Sounds about right!Undefined wrote:Double negative action!jorb wrote:The idea is not that it shouldn't lead you to better curiosities.
So the take away from this thread is that right now there's an issue with perception/exploration at low levels allowing players to see curiosities they shouldn't until they get higher. I also suspect the fact higher skill characters aren't seeing these curiosities very often might well be linked to whatever issue is causing that to happen. All this talk and distaste for luck and RNG evilness is ignorable, it's intended that a higher level of exploration/perception will increase a player's chance of seeing more and better foragables just like before.
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waga
- Posts: 620
- Joined: Fri Apr 20, 2012 10:07 pm
Re: I'm convinced that Exploration sucks ass now.
No it's not.themaze1 wrote:And yet that's how it is.jorb wrote:The idea is not that it shouldn't lead you to better curiosities.
Tangled Bramble
Royal Toadstool
snapdragon
glimmermoss (around 1500-2000 perc x explo )
Enthroned toad
are all curios that requires you to spend some points in explo and perc.
(I confirm that for now , the rares ones are bugged tho , elder , bluebelles , boelete and floatsam)