Numbers abover combat skills 1 - 5

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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banok
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Numbers abover combat skills 1 - 5

Post by banok »

I know this seems like a crutch but sometimes if you only have 4 combat skills up in say slots 2-5 you are pressing the wrong buttons because the skills are not labelled 1-5. Plus would help newbs.

If you dunno what I mean will up a screenshot in a bit.
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jorb
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Re: Numbers abover combat skills 1 - 5

Post by jorb »

The graphical UI should be fixed, yeah.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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banok
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Re: Numbers abover combat skills 1 - 5

Post by banok »

Image

clearly shopped but this is what I mean just incase I wasnt clear, so I'm not spamming 1 and wondering whats happening.
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VDZ
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Re: Numbers abover combat skills 1 - 5

Post by VDZ »

This will also help in general with quick identification of the slots. When moves get replaced at a rapid rate, you don't really want to count which exact slot that one move you want to perform is in.
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sakiji
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Re: Numbers abover combat skills 1 - 5

Post by sakiji »

I'd rather have QWERT or QWERF as skill keys, because 1-5 overwrites the hotkey bar which may still be relevant in a fight (water container, shooting arrows etc).

With a limited amount of combat slots available using letter keys shouldn't really be a problem.
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jorb
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Re: Numbers abover combat skills 1 - 5

Post by jorb »

sakiji wrote:I'd rather have QWERT or QWERF as skill keys
We considered that, but it A) interacts poorly with the action menu hotkeys and B) breaks on non-standard keyboards.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Poger
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Re: Numbers abover combat skills 1 - 5

Post by Poger »

How about giving players possibility to map combat skills buttons themself? Hopefully it is not hard thing to do.
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jorb
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Re: Numbers abover combat skills 1 - 5

Post by jorb »

Poger wrote:Hopefully it is not hard thing to do.
Is, unfortunately. We have zero support for this right now.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Poger
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Re: Numbers abover combat skills 1 - 5

Post by Poger »

Dang, I was afraid I'll hear that. In that case I guess that adding numbers, so it's easier to recognize slot in UI is all we need until more important things are done.
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Delamore
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Re: Numbers abover combat skills 1 - 5

Post by Delamore »

The combat icons are also in the middle of the screen in a game that relies on mouse click to walk, they basically make it impossible to properly navigate if you wish to run during a fight.

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