We will when Sevenless says he's done. We're not rushing him so he can get it right.AryaStark wrote:Needs a sticky!
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Sevenless' beginner guide to Haven & Hearth
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Sevenless
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Re: Sevenless' beginner guide to Haven & Hearth
Lol "done", you know that's never going to happen. There'll always be something I want to write that isn't included yet.MagicManICT wrote:We will when Sevenless says he's done. We're not rushing him so he can get it right.AryaStark wrote:Needs a sticky!
Apologies on the combat system taking so long. I feel it's much more crucial for every player to do combat in this version of haven, and it's not my forte. I've been practicing pretty hard the last 4 days and I think I've got a proper grasp on it now. At least enough to get people going.
I'm gonna be good and write that section today.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
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Re: Sevenless' beginner guide to H&H: Now with combat lesson
And on that note, Beginner Fu shall be taught in the newly updated "Blood in the Water" section
As for stickying: If/when the mods feel it's complete enough to deserve one, give me a heads up and I'll make a new topic with fancy navigation bar stuff for it.
As for stickying: If/when the mods feel it's complete enough to deserve one, give me a heads up and I'll make a new topic with fancy navigation bar stuff for it.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Sevenless' beginner guide to H&H: Hunting/Healing added
Hup. Hunting/Healing added.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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lordrio
- Posts: 133
- Joined: Wed Oct 14, 2009 1:58 pm
Re: Sevenless' beginner guide to H&H: Hunting/Healing added
Great combat system tutorial.
I was wondering why I keep getting pwned fighting ant while having 18 UA, turns out my deck seems to spawn attack cards most of the time.
Thanks for the tutorial. Sticky!
I was wondering why I keep getting pwned fighting ant while having 18 UA, turns out my deck seems to spawn attack cards most of the time.
Thanks for the tutorial. Sticky!
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Sevenless' beginner guide to H&H: Hunting/Healing added
Glad it helped! You should be able to take ants on easily with 10ua and a bit of movement for sure with the right deck.lordrio wrote:Great combat system tutorial.
I was wondering why I keep getting pwned fighting ant while having 18 UA, turns out my deck seems to spawn attack cards most of the time.
Thanks for the tutorial. Sticky!
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Sevenless' beginner guide to Haven and Hearth
Metal and mining done.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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mamotromico
- Posts: 184
- Joined: Wed Aug 19, 2015 10:25 pm
Re: Sevenless' beginner guide to Haven and Hearth
Hey sevenless, I see you are planning to add qualities soon, so I'll compile what info I have to help.
General quality formula is the same as before: Value = BaseValue * SqRoot ( Quality/10)
When the item uses the average of the three qualities, the formula is: Value = BaseValue * FourthRoot ( (Essence^2 + Substance^2 + Vitality^2)/300)
On food, each quality changes a different aspect with a slight change on the formula, as two of these effects are reductions, and not increases, they go as follow:
FEP increases with the old quality formula, just using Vitality as the quality: FEP = FEPb * SqRoot ( Vit/10)
Hunger and the Satiation effect (thought not the chance of it occurring) are reduced by Substance and Essence, respectively, using the following formula: Value = BaseValue / SqRoot ( Q/10)
On Armor, each quality also affects an aspect of it. Absorption and Deflection uses the general quality formula, and Wear uses a simple linear formula:
Wear = BaseWear * (Vit/10)
Absorption (Substance) and Deflection (Essence) go with: Value = BaseValue / SqRoot ( Q/10). To be completely honest I wasnt unable to confirm the Deflection formula yet, but it's not hard to do so.
I remember you saying that Weapons probably have different effects for each quality too, I'll try to experiment with it when I get access to better quality materials.
Good job on the guide so far!
General quality formula is the same as before: Value = BaseValue * SqRoot ( Quality/10)
When the item uses the average of the three qualities, the formula is: Value = BaseValue * FourthRoot ( (Essence^2 + Substance^2 + Vitality^2)/300)
On food, each quality changes a different aspect with a slight change on the formula, as two of these effects are reductions, and not increases, they go as follow:
FEP increases with the old quality formula, just using Vitality as the quality: FEP = FEPb * SqRoot ( Vit/10)
Hunger and the Satiation effect (thought not the chance of it occurring) are reduced by Substance and Essence, respectively, using the following formula: Value = BaseValue / SqRoot ( Q/10)
On Armor, each quality also affects an aspect of it. Absorption and Deflection uses the general quality formula, and Wear uses a simple linear formula:
Wear = BaseWear * (Vit/10)
Absorption (Substance) and Deflection (Essence) go with: Value = BaseValue / SqRoot ( Q/10). To be completely honest I wasnt unable to confirm the Deflection formula yet, but it's not hard to do so.
I remember you saying that Weapons probably have different effects for each quality too, I'll try to experiment with it when I get access to better quality materials.
Good job on the guide so far!
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Sevenless' beginner guide to Haven and Hearth
Sweet thanks for the numbers!
I'm 100% confident that weapons get their damage bonus from substance. And I'm something like 95% confident mining power is also substance based.
No clue what Ess and Vit do, although I suspect for bows those values might be important.
I'm 100% confident that weapons get their damage bonus from substance. And I'm something like 95% confident mining power is also substance based.
No clue what Ess and Vit do, although I suspect for bows those values might be important.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Sevenless' beginner guide to Haven and Hearth
holy that's a long post, nicely done