jorb wrote:As the post says, no [inherent claims] yet. We couldn't do it for the draft animal in the time we had, and without that it didn't feel meaningful.
missed that part. darn
jorb wrote:Given the specific walk mode it cannot follow trails at present.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
Great update frequency! I wonder is it possible to progress with animal taming now, and will there be 1 handed cosmetic items for purchase, as it is possible to play with only one hand, if you know what i mean...
Jackard wrote:I'm assuming the wagon will eventually work with trails?
I think that is safe to assume, yes.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
dvsmasta wrote:So once again those who got it first are at an advantage and us hermits/smaller groups suffer the increased resource requirements AKA palisades.
Not that this is even true, given that castiron is a hardmetal, but are you suggesting that the only possible direction development can take is towards easier?
No, that things should be implemented at the correct difficulty. The way it is worded it sounded like cast iron would not work anymore. If cast iron is a hard metal, then everything is alright. You just made it so other metals could be used and that's great.