List of things not implemented from HnH 1?

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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jorb
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Re: List of things not implemented from HnH 1?

Post by jorb »

Whittling away at them every so gradually.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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loftar
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Re: List of things not implemented from HnH 1?

Post by loftar »

El-wook wrote:starting out with no [...] spruce bed is quite honestly pretty damn hard.
I must admit I don't quite see the hardship of being without a spruce bed.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sabinati
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Re: List of things not implemented from HnH 1?

Post by sabinati »

to reduce your travel weariness, obviously :roll:
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jorb
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Re: List of things not implemented from HnH 1?

Post by jorb »

Took these badboys off the list: Leech, Tree Bark
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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jorb
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Re: List of things not implemented from HnH 1?

Post by jorb »

Took Wagon off the list.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Paradoxs
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Re: List of things not implemented from HnH 1?

Post by Paradoxs »

Keep up the great work!
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sabinati
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Re: List of things not implemented from HnH 1?

Post by sabinati »

jorb wrote:Took these badboys off the list: Leech, Tree Bark
what do you mean? did you change something about tree bark?
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Gotrek64
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Re: List of things not implemented from HnH 1?

Post by Gotrek64 »

I don't see cheese listed on the thread so that must mean they are implemented yes? :D
burgingham wrote:Gotrek did a shitton of work there to supply people with farm stuff etc. You murder him despite knowing who he was. Why not assasinate the 2 people who insulted you and then get out? It would have proven your point much better and also proven you really do understand how to fight people and not only how to slaughter helpless sheep.
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jorb
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Re: List of things not implemented from HnH 1?

Post by jorb »

sabinati wrote:
jorb wrote:Took these badboys off the list: Leech, Tree Bark
what do you mean? did you change something about tree bark?
Ah, no. Just noticed that I had forgotten to take tree bark off before I posted it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Banjee
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Re: List of things not implemented from HnH 1?

Post by Banjee »

Vigilance wrote:
jorb wrote:
Ragnar214 wrote:Aw shucks mapping was kinda fun. Why'd you guys take it out? To make it harder to make a big world map or because people already make those big world maps?
No point when everyone just client maps anyway?
Uh, it's fun?

That's reason enough in my opinion. Make loftar earn his cut!
Would love to see mapping too! U cant block the client mapping but how about u use ingame maps as different way for road systems? As Example if u have a drawn map with a drawn way on it u could easily auto drive an oxcart to the next big town for Trading stuff. It would be Steal and sellable and it might be a better road system then the actual one. (if its even possible to make)

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