Game Development: Rollin'-rollin'-rollin'

Announcements about major changes in Haven & Hearth.
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: Rollin'-rollin'-rollin'

Post by sabinati »

jorb wrote:We haven't done the raft to ford rivers with it yet,
Image
and it doesn't track ownership, but it might in the future.
conversation re: ownership, future travel along road compatability
looking forward to Game Development: Paint Your Wagon where you do these, plus add the ability to paint your wagon
Fixes
great job!
User avatar
Arcanist
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: Game Development: Rollin'-rollin'-rollin'

Post by Arcanist »

No fix for the freaky death prisms yet?
User avatar
BangPow
Posts: 427
Joined: Tue May 31, 2011 4:15 am
Location: Now.......... Awakened

Re: Game Development: Rollin'-rollin'-rollin'

Post by BangPow »

dvsmasta wrote:Pickaxe now takes hardmetal, rather than castiron
Smithy's Hammer now takes hardmetal, rather than castiron

So once again those who got it first are at an advantage and us hermits/smaller groups suffer the increased resource requirements AKA palisades.
OmG dude, play a different game if it's "too hard" for you. :roll:
Before enlightenment - chop wood, carry water. After enlightenment - chop wood, carry water. ~Zen Buddhist Proverb
Hardsun
Posts: 43
Joined: Tue Mar 13, 2012 1:32 am

Re: Game Development: Rollin'-rollin'-rollin'

Post by Hardsun »

Fate-based herbs require proper levels of perception and exploration
What does Fate-based means at all ?
User avatar
BangPow
Posts: 427
Joined: Tue May 31, 2011 4:15 am
Location: Now.......... Awakened

Re: Game Development: Rollin'-rollin'-rollin'

Post by BangPow »

Hardsun wrote:
Fate-based herbs require proper levels of perception and exploration
What does Fate-based means at all ?
Pretty sure it just means luck... but i could be wrong.
Before enlightenment - chop wood, carry water. After enlightenment - chop wood, carry water. ~Zen Buddhist Proverb
User avatar
RomanRichter
Posts: 75
Joined: Wed Aug 19, 2015 7:19 am
Location: Mother Russia

Re: Game Development: Rollin'-rollin'-rollin'

Post by RomanRichter »

How about feature to load big workbenches in vans? In exchange of passengers and space for object to store inside.

Loaded workbenches will reduce speed of van, and can be loaded if charater have proper STR or with support of other player(both need to lift bench before loading).
Thanks for the game guys! Fish lovers.
Verified Account. Bronse Subscription.
Hardsun
Posts: 43
Joined: Tue Mar 13, 2012 1:32 am

Re: Game Development: Rollin'-rollin'-rollin'

Post by Hardsun »

BangPow wrote:
Hardsun wrote:
Fate-based herbs require proper levels of perception and exploration
What does Fate-based means at all ?
Pretty sure it just means luck... but i could be wrong.
So its like we have explorable stuff that 1) works on old rules (perc*expl) to check if you see it 2) new stuff that utilize (perc*expl) + luck/fate (random or ?) check.
Do i get this right ?
User avatar
burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Game Development: Rollin'-rollin'-rollin'

Post by burgingham »

They are character bound not luck based as in can you see them with your perc*exp if I understood Jorb correctly in the other thread about this topic.
User avatar
Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Rollin'-rollin'-rollin'

Post by Redlaw »

Nice update, ya the more developed and paying players should have this update first. They payed to be ablke to play all day and get that Bull. If they do not have it first whats the point? They payed for the advantage, do not complain. I am unpaid and I know where I stand, I might even be seen as scum for not being able to pay in peoples eyes, but by damn I feel jorb and loftars pain. I could give this long rant on how I been online for ever ect... but common. I see this every day for years, if your online you see it, if you try and help the devs in any way you see it, at least they do not ignore what is said, I know of devs that do. Yet when they make a change they might lose a port of there aduance and gain twice as much, why? Since they know people will like it. Ya some places have gone to crap in some ways over it, yet some of them are player base driven but tven as the compainy that messed up slowly tried to fix it, people left and complained. I have a lot of stories on this type of crap.

Now slow down and give these two time to breath. That is as a fellow player (and ya nonpaying scum) ask.
alioli
Posts: 136
Joined: Sat Aug 20, 2011 10:53 am

Re: Game Development: Rollin'-rollin'-rollin'

Post by alioli »

Now if I only could figure out how taming works >_<

Return to “Announcements”