It's mostly going to be the raiding types who are grumpy about this. But if a player wants to spend 10 hours walking to ensure more privacy I don't really like the idea of forcing them to settle more densely to make a small percentage of the population happier they can ruin more people's day.jorb wrote:I partly agree with this. It is unfortunate that we didn't get this in. We tried, but there wasn't enough time.stickman wrote:acutally I think the biggest issue is the lack of interconnecting rivers
I like the idea of huge world, small spawn area. Everyone can kind of set the level of interconnection they want.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: The world is too big for some 500 something people
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: The world is too big for some 500 something people
This is way better than that some naked russian guy is going over your place every 2 minutes stealing everything you got.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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lonehero
- Posts: 36
- Joined: Fri Aug 28, 2015 11:54 pm
Re: The world is too big for some 500 something people
That was also a disappointment that we had. What are your thoughts on having large continents and seas?jorb wrote:I partly agree with this. It is unfortunate that we didn't get this in. We tried, but there wasn't enough time.stickman wrote:acutally I think the biggest issue is the lack of interconnecting rivers
I like the idea of huge world, small spawn area. Everyone can kind of set the level of interconnection they want.
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Malke
- Posts: 144
- Joined: Wed Jun 22, 2011 10:45 am
Re: The world is too big for some 500 something people
I kind of don't mind the lack of rivers. I have found a few long rivers nearby my area I plan on utilizing and it makes it a lot more special.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: The world is too big for some 500 something people
It would be cool if some kind of world expansion was done with seas and such between the new zone and old zone. That being said, I kinda doubt we'll see that this world. So we'd likely go through at least one world reset before that.lonehero wrote:That was also a disappointment that we had. What are your thoughts on having large continents and seas?jorb wrote:I partly agree with this. It is unfortunate that we didn't get this in. We tried, but there wasn't enough time.stickman wrote:acutally I think the biggest issue is the lack of interconnecting rivers
I like the idea of huge world, small spawn area. Everyone can kind of set the level of interconnection they want.
I'm glad this game finally got proper funding for active development
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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BangPow
- Posts: 427
- Joined: Tue May 31, 2011 4:15 am
- Location: Now.......... Awakened
Re: The world is too big for some 500 something people
The size is just fine, raiders won't like it. But the lack of rivers or interconnected rivers does make it a bit harder to get around.
Before enlightenment - chop wood, carry water. After enlightenment - chop wood, carry water. ~Zen Buddhist Proverb
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: The world is too big for some 500 something people
Highways! Well, when they're patched a bit. Currently I don't think it's feasible to have an interconnected road system world wide, but with some tweaks I think we could see it in the future.BangPow wrote:The size is just fine, raiders won't like it. But the lack of rivers or interconnected rivers does make it a bit harder to get around.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: The world is too big for some 500 something people
I like the current world sizejorb wrote:I partly agree with this. It is unfortunate that we didn't get this in. We tried, but there wasn't enough time.stickman wrote:acutally I think the biggest issue is the lack of interconnecting rivers
I like the idea of huge world, small spawn area. Everyone can kind of set the level of interconnection they want.
If you want to be a mountain hermit you fukkin can
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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SovietUnion
- Posts: 266
- Joined: Mon Mar 12, 2012 4:42 am
- Location: Brno, Czech Republic
Re: The world is too big for some 500 something people
Current size is comparable or even a bit larger than w7 IMO.
A 20 hour walk south-east and I was at the edge.
No the border is not penis shaped unfortunately. It's not straight either.
A 20 hour walk south-east and I was at the edge.
No the border is not penis shaped unfortunately. It's not straight either.
Notable characters: Cpt. Danko, Kng. Danko
LS of MorningWood (as of W7)
North Star market owner (W11)
King of North Star Kingdom & Market (W12)
LS of MorningWood (W13), quit early cause reasons
Open village of North Star (W14)
"Not really. But meh.. who needs proper communication anyways"
LS of MorningWood (as of W7)
North Star market owner (W11)
King of North Star Kingdom & Market (W12)
LS of MorningWood (W13), quit early cause reasons
Open village of North Star (W14)
"Not really. But meh.. who needs proper communication anyways"
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Aerocross
- Posts: 32
- Joined: Sun Aug 14, 2011 3:19 pm
Re: The world is too big for some 500 something people
I'm surprised that you consider the lack of a river interstate system like in previous worlds to be a bad thing, considering that the current algorithm you have for terrain generation produced a world with a lot more fidelity and variation than any before it. The only issue I saw with it is that biomes could stand to be a little larger on average. I have yet to see a single giant coniferous scandanavian forest like in old Haven, for example.