Nah, 3days. Already lost 4 players not to perma death but the game's obnoxious movement for players.Felkin wrote:
Have you been playing this game for only 7 days by chance?
Can I not have an opinion because I don't play as long as you?
Nah, 3days. Already lost 4 players not to perma death but the game's obnoxious movement for players.Felkin wrote:
Have you been playing this game for only 7 days by chance?
No, I actually made two typos which I corrected.Procne wrote:Oh lol, you really edited your post to add this?Moretimer wrote:Why are you waiting for gay marriage, your partner getting anxious?
Moretimer wrote:Nah, 3days. Already lost 4 players not to perma death but the game's obnoxious movement for players.Felkin wrote:
Have you been playing this game for only 7 days by chance?
Can I not have an opinion because I don't play as long as you?
No I primary split 3/4 UA 1/4 MC none in MM. I will put it into noob terms for you. Fights in haven aren't stand and hit eachother till one drops they are- Intiate with distance, run and gain IP, go in and hit when comfortable possibly stand and fight for moment, as soon as one of you takes damamge that person runs away to either just regain defence bar and attack bar and stack IP again or just to run to try and break combat and go home. This is where tree clipping comes in, person running clips a tree and gets stuck for second there getting hit, person chasing clips and gets stuck other person gets away. Do you get it now?Moretimer wrote:I thought player characters and wars are ment to be the meta not dodging a tree on your fucking wayFelkin wrote: This guy is just..... How can people with such a mindset play so many sandboxes? I highly suggest everyone to stop arguing with him, cause he is clearly stuck in his own little world with a themepark view. Just.... How can someone not understand such basic things as a game difficulty?People calling lack of polish in a game difficulty nowadays, well yeah if that's your stance let's end this discussion.
Ah and bubba, how does pathfinding change anything, are you saying the other player can not move? Is your primary playstyle marksmanship by chance?
If you quit just because you have to click to move and not be completely retarded...Well...Good riddance.Moretimer wrote:Nah, 3days. Already lost 4 players not to perma death but the game's obnoxious movement for players.Felkin wrote:
Have you been playing this game for only 7 days by chance?
Can I not have an opinion because I don't play as long as you?
Incorrect, Some of us in haven 1 had custom clients with pathfinding built in to the client and trying to chase a pathfinding bot down was sometimes more difficult than chasing a player down that clips trees. Trust me it does make a differenceProcne wrote:If someone runs into a tree in combat, with or without pathfinding, he's pretty much dead anyway
We'll never find out will we. Getting a new character up when you have a quality base built with plenty of resources to power level them is quite easy when you compare it to the rate when you start out.Banjee wrote:
so ur saying that u can jump down a cliff shouldnt be possible. Cuz a animal can not. Thats for ur cool AI that u want. Never seen a Animal build a Base, ( Jorb include this please) or shooting with a bow. Just Complaining for the animal side now.
And if ur so called friends quit over this simple fact then 1 kill after 1 month invested time will make them quit anyway.
Meant pathfiding same as animals have. You know - running into a tree, stopping, then running aroundbubba wrote:Incorrect, Some of us in haven 1 had custom clients with pathfinding built in to the client and trying to chase a pathfinding bot down was sometimes more difficult than chasing a player down that clips trees. Trust me it does make a differenceProcne wrote:If someone runs into a tree in combat, with or without pathfinding, he's pretty much dead anyway
There is your main problem you are assuming Haven is like every other combat game out there because you do not have the experience needed to see it. Haven isn't about scaling your water to stamina usage if I leave my walls I carry enough water in containers to run for 30 minutes straight but as I am going I swing into a river and refill so I can run indefinitely making it impossible to catch me unless I make a mistake of getting clipped on some object. Alas it comes down to the fact you do not have the experience to have the knowledge of how it will hurt the game in combat terms so please wait till you have real combat experience to try and say it needs fixed when it does not. That is what it comes down to, You do not have the knowledge of the game to see what it truely effects just like if I cam into a game you have played for 5 years and I played for 3 days and said something was broke that from my point of view and is actually valid point of argue to be changed from my perspective but from your more experienced perspective you can see how it hurts the game in many other terms.Moretimer wrote: And bubba, I know what you're talking about. So basically you call clipping onto trees skill in pvp meta. For me the skill would be to gauge your stamina to distance yourself instead while buffing yourself up before going in and keeping a hand on the flow of the battle. But hey, we have a different view on what skill is it seems. In warband terms, for me skill is blocking/chambering/swinging with the proper speed to kill your opponent rather then hoping he'll stop on the fence behind him that he can't see cause he was backpeddaling. Both are skill obviously, spatial awareness is very important in any game, using your surroundings. But you're making it sound like you're proud of yourself that you hit your opponent once during combat because he clipped onto a tree and you didn't. Due to a bad pathfinding system ( obviously personal opinion not shared with most of you guys )
Also, I stated already I'm still playing.