I got palisades, pickaxe, smithy's hammer, hardmetal... And I'm playing solo. Also I have limited playtime due to work. So I don't really see your problem here mate if you're playing with a "Smaller Group".dvsmasta wrote:Pickaxe now takes hardmetal, rather than castiron
Smithy's Hammer now takes hardmetal, rather than castiron
So once again those who got it first are at an advantage and us hermits/smaller groups suffer the increased resource requirements AKA palisades.
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Ballbarius
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Re: Game Development: Rollin'-rollin'-rollin'
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jorb
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Re: Game Development: Rollin'-rollin'-rollin'
Not at all. The problem lies in the definition and execution of a good and resource acceptable formulation of pathfinding.Moretimer wrote:The idea Not to put pathfinding in is to combat bots.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Moretimer
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Re: Game Development: Rollin'-rollin'-rollin'
That was the second problem I heard that it would create lag. Then again, had it been client sided I think our machines would be able to cope with the additional load caused by it, it doesn't have to be server sided does it?jorb wrote:Not at all. The problem lies in the definition and execution of a good and resource acceptable formulation of pathfinding.Moretimer wrote:The idea Not to put pathfinding in is to combat bots.
Since I got your attention, how on the range from 1-10 feasible it is to see it implemented in the near future?
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jorb
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Re: Game Development: Rollin'-rollin'-rollin'
Zero. It is not a priority. I do push for it from time to time, however.Moretimer wrote:near future?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Jackard
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Re: Game Development: Rollin'-rollin'-rollin'
Pathfinding would help with minimap-based movement, just saying
Lol shut the fuck up before I do it for yoububba wrote: Just trying to save you from alot of frustration and heartache because this game isn't for the weak willed and if something so small can drive you to the forums to complain I hate to see how you react when someone raids your base and murders you and I say when because it will happen to you.
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jorb
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Re: Game Development: Rollin'-rollin'-rollin'
I think loftar is more keen on glancing off objects, and smoother transitions like that, so something like that may happen sooner-ish, but again, I'm not sure it's a priority.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Jackard
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Re: Game Development: Rollin'-rollin'-rollin'
Yes, that's all you really need.
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DaniAngione
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Re: Game Development: Rollin'-rollin'-rollin'
I'm not sure if I'd like a true pathfinding system because even if it avoids lag (and somehow is not used by bots), I think (at least for me) that learning and knowing how to traverse the more dense biomes with clutter, logs and stones is part of the fun and the 'survival' experience. Back in Old Haven I never played with hidden trees from Ender (though I know a lot of people did) because, for me, the low visibility was also part of the fun 
Still, some kind of smoothed displacement (like an auto adjustment of your direction when you hit the edge of an object) would actually be helpful since sometimes it goes beyond 'skill' and more into 'not exactly perfect bounding boxes'
(not the games fault tho. From deep indie to AAA, bounding boxes kills everywhere ;P )
Still, some kind of smoothed displacement (like an auto adjustment of your direction when you hit the edge of an object) would actually be helpful since sometimes it goes beyond 'skill' and more into 'not exactly perfect bounding boxes'
(not the games fault tho. From deep indie to AAA, bounding boxes kills everywhere ;P )
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
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W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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jorb
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Re: Game Development: Rollin'-rollin'-rollin'
For what it's worth we may be venturing into bounding polygons at some point, so there's that.DaniAngione wrote:From deep indie to AAA, bounding boxes kills everywhere ;P
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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El-wook
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Re: Game Development: Rollin'-rollin'-rollin'
Thanks for being honest.jorb wrote:Zero. It is not a priority. I do push for it from time to time, however.Moretimer wrote:near future?