So, of course when the char dies, all combat moves discovered are lost.
Also, I feel that having more than 2 of a single combat move is not so helpful in my fights against animals. This might be a different case when it comes to PVP, but I think maybe Jorb can make having multiple of a single move be more useful by making it that when you have 2 or 3 or 3 or more of the same move, your move increase in effectiveness?
Also, because when the char dies, all combat moves are lost. Maybe adding something called books where you can make a book about a combat move, this book can be used by another char to learn that move. At the expenses of making the book, the char making the book shall lose one card of this move (can be regained later in fights though), and the book require some other material maybe (ink from inkweed, parchment from dried hide).
What do you hearthlings think.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Some Idea about Combat Discoveries
Books could be a thing, yes.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Some Idea about Combat Discoveries
Opens up the potential for extremely hard to get/find moves that become a trading commodity. If something's trade-able, it can be rare enough that not everyone can loot it reliably.jorb wrote:Books could be a thing, yes.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: Some Idea about Combat Discoveries
Excellent idea although i think if you are going to have card type combat it needs to be turn based....
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
-
kilakan
- Posts: 408
- Joined: Sun Jun 13, 2010 2:33 am
Re: Some Idea about Combat Discoveries
That'd kinda remove a lot of the skill with using high/low cd moves and having high agi though. Being able to heartily outpace somethings reactions seems to be a really major aspect of combat now.
-Distant clown noises.
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Some Idea about Combat Discoveries
Would strip away the entire balancing act of agility compared and also move timers. I don't think that'd help the system as it'd need an entirely new massive balance revamp. Plus what exactly would agility do then?painhertz wrote:Excellent idea although i think if you are going to have card type combat it needs to be turn based....
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
user20158301
- Posts: 12
- Joined: Wed Sep 02, 2015 4:46 pm
Re: Some Idea about Combat Discoveries
Gentlemen, when I say card, I don't mean for the battle system to become card based, I was referring to the combat moves and attacks, I see them as cards.Sevenless wrote:Would strip away the entire balancing act of agility compared and also move timers. I don't think that'd help the system as it'd need an entirely new massive balance revamp. Plus what exactly would agility do then?painhertz wrote:Excellent idea although i think if you are going to have card type combat it needs to be turn based....
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Some Idea about Combat Discoveries
We know that. I suppose pain means to say "randomly chosen moves" should have a turn based system.user20158301 wrote:Gentlemen, when I say card, I don't mean for the battle system to become card based, I was referring to the combat moves and attacks, I see them as cards.Sevenless wrote:Would strip away the entire balancing act of agility compared and also move timers. I don't think that'd help the system as it'd need an entirely new massive balance revamp. Plus what exactly would agility do then?painhertz wrote:Excellent idea although i think if you are going to have card type combat it needs to be turn based....
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
mobtown
- Posts: 144
- Joined: Mon Aug 31, 2015 4:25 pm
Re: Some Idea about Combat Discoveries
I would like to lock in moves to spots instead of it being random if you have 5 or less cards in your deck