I really can't say I'm sure, but I suspect it is closely related to the "Required X remaining elements in buffer, only had Y" crash, in that the state of some transfer buffer somehow gets garbled somewhere in the process. I think it's very strange that it seems to happen primarily to static objects, however, since their buffers should never be modified again after they're initially created.Jeff wrote:Maybe it is due of some graphical element that gets processed, cached and reused during the session - but ends up having some fault during the processing phase?
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)
Then perhaps therein lies precisely the problem?loftar wrote:I think it's very strange that it seems to happen primarily to static objects, however, since their buffers should never be modified again after they're initially created.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Sever
- Posts: 723
- Joined: Fri Aug 28, 2009 8:38 pm
- Location: Elsewhere
Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)
The chairs can travel at warp 10 now.There's one in the corner and one in front of me, facing opposite each other.


Come back two hours earlier.
-
smileyguy4you
- Posts: 378
- Joined: Sun Sep 05, 2010 6:00 pm
Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)
my chieftain hat started going crazy this morning




-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)
lol. Is this a bug or a feature?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
smileyguy4you
- Posts: 378
- Joined: Sun Sep 05, 2010 6:00 pm
Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)
haha not 100% sure but im enjoying the new hat feature!jorb wrote:lol. Is this a bug or a feature?
-
smileyguy4you
- Posts: 378
- Joined: Sun Sep 05, 2010 6:00 pm
Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)
the hat seems to have some magnetic properties, i now collected part of the palisade i walked by

here it is apearing/disapearing when i walk by in an area...lol

after my 6th or 7th time going in and out of a house, its back to normal

here it is apearing/disapearing when i walk by in an area...lol

after my 6th or 7th time going in and out of a house, its back to normal
-
MightySheep
- Posts: 2534
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)
spacial anomoly detected at the foot of a caprifole berry bush


-
Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)
started chopping logs and dropping them on the ground, had to alt tab to read a steam message and i came back to this


-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)
Were the blocks that way from the outset, or were they working from the beginning and only then "turned bad"?Kirche wrote:started chopping logs and dropping them on the ground, had to alt tab to read a steam message and i came back to this
"Object-oriented design is the roman numerals of computing." -- Rob Pike