PvP Balance

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Ostara
Posts: 83
Joined: Thu Aug 05, 2010 12:16 pm

PvP Balance

Post by Ostara »

I feel like there are some serious problems with the balance in PvP right now. In the old haven, when fighting someone, equal levels of Unarmed/melee would take away 50% of the defence meter at 1x weight. Currently in this system it takes away the full maneuver. This in itself may not be a huge issue, but when you add agility advantage into the mix, shit gets really stupid, and even a slight skill advantage will damage you through your maneuver, i'd hate to see how this will play out once swords become more common.

My suggestion would be to bring it back to the normal haven levels, where equal skill weight removes 50% of the maneuvers bar and increase cooldown on defensive maneuvers.
User avatar
overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: PvP Balance

Post by overtyped »

Ostara wrote:I feel like there are some serious problems with the balance in PvP right now. In the old haven, when fighting someone, equal levels of Unarmed/melee would take away 50% of the defence meter at 1x weight. Currently in this system it takes away the full maneuver. This in itself may not be a huge issue, but when you add agility advantage into the mix, shit gets really stupid, and even a slight skill advantage will damage you through your maneuver, i'd hate to see how this will play out once swords become more common.

My suggestion would be to bring it back to the normal haven levels, where equal skill weight removes 50% of the maneuvers bar.
I just want the old havens pvp back. There was nothing wrong with it, or anything needing to be changed.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
Ostara
Posts: 83
Joined: Thu Aug 05, 2010 12:16 pm

Re: PvP Balance

Post by Ostara »

overtyped wrote: I just want the old havens pvp back. There was nothing wrong with it, or anything needing to be changed.
I liked the old system aswell but im pretty sure we are stuck with this one, so lets atleast try to fix it.
User avatar
Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: PvP Balance

Post by Oddity »

Ostara wrote:I feel like there are some serious problems with the balance in PvP right now. In the old haven, when fighting someone, equal levels of Unarmed/melee would take away 50% of the defence meter at 1x weight. Currently in this system it takes away the full maneuver. This in itself may not be a huge issue, but when you add agility advantage into the mix, shit gets really stupid, and even a slight skill advantage will damage you through your maneuver, i'd hate to see how this will play out once swords become more common.

My suggestion would be to bring it back to the normal haven levels, where equal skill weight removes 50% of the maneuvers bar and increase cooldown on defensive maneuvers.
I'm currently in favor of this notion. I still need to spend a lot of time practicing combat (both PvM and PvP, at various levels and stages in the world) before I can judge the new combat system as a whole, but whatever formula they're using to determine % Defense consumed by an attack is messed up.
overtyped wrote:I just want the old havens pvp back. There was nothing wrong with it, or anything needing to be changed.
That would be nice. But I don't think it will happen.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: PvP Balance

Post by jorb »

Will consider. Thanks!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
Sevenless
Posts: 7704
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: PvP Balance

Post by Sevenless »

overtyped wrote:I just want the old havens pvp back. There was nothing wrong with it, or anything needing to be changed.
I disagree that nothing was wrong with it. Movement combat between two skilled players was a permanent stalemate from what I heard. I can't really comment if this system is better than that, but I know something was going to need to be done to overhaul it eventually.

I also agree with the original sentiment, blocks feel really fragile right now.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Headshot
Posts: 236
Joined: Mon Jan 25, 2010 6:04 am

Re: PvP Balance

Post by Headshot »

Totaly disagree. Pvp system now very good and really interesting. A lot better then run n punch.
The main question - rebalance ranged, melee and unarmed. Thats all.
W3 - Vitterstad | Headhunter [Lawspeaker]
W4 - AD/Sparta | VIII The Justice [Fighter]
W5 - Vitterstad | Headhunter [Founder]
H8 - Core | Headhunt [Founder]
H10 - Dis | Dominar Morghoul [Council]
H12 - Wild West Exodus | Headshot [Lawspeaker]
H13 - TPDR | Headshot [Member]
H14 - Definitely Not Abusers | Headhunter [Member]
H15 - Mental Disorder | Headshot [Member]
H16 - hidden
User avatar
rebornzox
Posts: 78
Joined: Fri Aug 28, 2015 6:31 pm

Re: PvP Balance

Post by rebornzox »

Headshot wrote:Totaly disagree. Pvp system now very good and really interesting. A lot better then run n punch.
The main question - rebalance ranged, melee and unarmed. Thats all.
^
This.
Legacy HnH combat was dumb, having a bit of skill and few buckets of water compared to food would let you run forever. You could only kill the ones who's really bad at running.
Zox
User avatar
maze
Posts: 2819
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: PvP Balance

Post by maze »

the current system of pvp is much better then the old.

once you figure out how to get skills and how to learn new skills. the combat gets much easyer.

if you are going to defend, using 2 blue defence skills or ect. will make your def all that more.

the combat needs to be refine a little more o/c, once I play with it a little more I think i'd be able to build a meta.
You can solely beat the shit out of someone with defence moves if you know how :)
Administrator of CoS
game ideas
Ostara
Posts: 83
Joined: Thu Aug 05, 2010 12:16 pm

Re: PvP Balance

Post by Ostara »

maze wrote:the current system of pvp is much better then the old.

once you figure out how to get skills and how to learn new skills. the combat gets much easyer.

if you are going to defend, using 2 blue defence skills or ect. will make your def all that more.

the combat needs to be refine a little more o/c, once I play with it a little more I think i'd be able to build a meta.
You can solely beat the shit out of someone with defence moves if you know how :)
The system is better but the balance is not.

The problem is that unless you want to take a huge risk then you have to cover all attack types with your defence moves, so having to double up on maneuvers is just extremely stupid.

Its easy to beat the shit out of someone if you have more agility for sure, or even equal agility if you're better and have a solid combat deck.

Return to “Critique & Ideas”