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czaper2
- Posts: 389
- Joined: Mon Aug 26, 2013 12:48 pm
Re: River Pearls
We're talking about the broken fate mechanic in this thread not the broken lore mechanic.
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FerrousToast
- Posts: 307
- Joined: Tue Dec 17, 2013 9:36 pm
Re: River Pearls
I'm pretty sure they are interconnected, and I've found plenty of shit that I'm able to see, though my exploration and perc are fairly low still. as near as I can tell, the mechanic is don't do the same shit over and over again or you will get rapidly diminishing returns.czaper2 wrote:We're talking about the broken fate mechanic in this thread not the broken lore mechanic.

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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: River Pearls
I believe WoW was the one that started this, and i can tell you that it only slowed players down by a few days (in the cases of rep grind, it was more, but then that's a whole other system and timetable). the last expansion I played in WoW at launch, I think I was raid geared in about a week. It didn't really slow me down any, and I was "slow" compared to the heavier pop servers that get the majority of "world firsts."Felkin wrote: He's implying making it easier for people who have less free time to keep up with those who have loads. Currently, most MMOs have adopted this concept of daily quests and instances having 24h cooldowns, which make up the main portion of all potential gain in a single day of playing the game.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: River Pearls
Don't casually call it broken. I can casually call it awesome and that way we can all avoid having a meaningful discussion about it and focus on rhetoric instead.czaper2 wrote:We're talking about the broken fate mechanic in this thread not the broken lore mechanic.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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CaptainMidget
- Posts: 575
- Joined: Mon Aug 08, 2011 4:54 am
Re: River Pearls
I use to go to swamps hunting bluebells and was sorely disappointed when i figured I cant farm them anymore. Now, I can to swamps for High Q Toadstools, Frogs, Dewys and an assortment of other things. I now get super freaking estatic when I find a bluebell. I now understand the fate system, and I quite thoroughly enjoy the idea of it.FerrousToast wrote:I'm pretty sure they are interconnected, and I've found plenty of shit that I'm able to see, though my exploration and perc are fairly low still. as near as I can tell, the mechanic is don't do the same shit over and over again or you will get rapidly diminishing returns.czaper2 wrote:We're talking about the broken fate mechanic in this thread not the broken lore mechanic.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: River Pearls
Someone give this man a cookie.CaptainMidget wrote:I now understand the fate system, and I quite thoroughly enjoy the idea of it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: River Pearls
You know what this whole "fate" bitch fest reminds me of? world 5....
how many people are around that remembers the start of w5? Let me remind everyone of what the front page of the Inn and every other post in the w5 announcement looked like:
edit: a lot of people came around and accepted it. Some quit for good because they couldn't bot grind up super fighters and shit. The game was better for it overall, but it brought its own issues, and so we have some potential fixes. Because the LP per hour of work invested is so much better, nobody but the anachronistic nostalgia nerds want the old system (pre-w5) back.
how many people are around that remembers the start of w5? Let me remind everyone of what the front page of the Inn and every other post in the w5 announcement looked like:
4 years later... still got curios, system hasn't changed
OMG!!!!11 curios suck!!!1
edit: a lot of people came around and accepted it. Some quit for good because they couldn't bot grind up super fighters and shit. The game was better for it overall, but it brought its own issues, and so we have some potential fixes. Because the LP per hour of work invested is so much better, nobody but the anachronistic nostalgia nerds want the old system (pre-w5) back.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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CaptainMidget
- Posts: 575
- Joined: Mon Aug 08, 2011 4:54 am
Re: River Pearls
I will take that cookie, sir.jorb wrote:Someone give this man a cookie.CaptainMidget wrote:I now understand the fate system, and I quite thoroughly enjoy the idea of it.
I hope people understand and realize how the curios based on the fate system VALUE will rocket in trade.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: River Pearls
Y'know, not that people who are complaining about this are saying it but I don't think the fate system bitching is just about not being able to force grind curios.
This new LP system is stingy compared to the old. No % increase. Many curios that were effectively staples have been made super rare (doesn't really matter if it's through fate or really reduced spawn rate the effect is the same). But at the same time, we didn't get anything except mirks to fill the gap. None of the new curios are filling the same niche forageables used to (low mental weight, high effort and/or space to use in the mentory)
I think a lot of this complaining is about perceived "quality of life" loss. People were pinning their hopes on rare forageables to help bridge the gap a bit, and the fate system disappointed them on that one. Fate has also decreased the variety of what you can forage for since there's less that spawns reliably.
I think new curios being added in to the forage routine, and/or perhaps buffing some of the current ones (a lot of the 2x1 slot ones are utterly trash right now) would help ease the pain a bit. And I've noticed you mentioned the game feels a touch slow so I don't see that being outside the dev goals so to speak.
This new LP system is stingy compared to the old. No % increase. Many curios that were effectively staples have been made super rare (doesn't really matter if it's through fate or really reduced spawn rate the effect is the same). But at the same time, we didn't get anything except mirks to fill the gap. None of the new curios are filling the same niche forageables used to (low mental weight, high effort and/or space to use in the mentory)
I think a lot of this complaining is about perceived "quality of life" loss. People were pinning their hopes on rare forageables to help bridge the gap a bit, and the fate system disappointed them on that one. Fate has also decreased the variety of what you can forage for since there's less that spawns reliably.
I think new curios being added in to the forage routine, and/or perhaps buffing some of the current ones (a lot of the 2x1 slot ones are utterly trash right now) would help ease the pain a bit. And I've noticed you mentioned the game feels a touch slow so I don't see that being outside the dev goals so to speak.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Orcling
- Posts: 585
- Joined: Thu Mar 15, 2012 3:44 am
Re: River Pearls
Except that there'll be barely any trade with the current travel system. It'll be not worth the effort and risk to make travel routes at the moment. Place a log on the route, or break a sign. And anyone who uses it to travel is stopped in their tracks.CaptainMidget wrote: I hope people understand and realize how the curios based on the fate system VALUE will rocket in trade.
Heck, you can get unlucky and get waylayd by a fucking bear, who then aggros you and tears your face off. I've been stopped by a single bat in my travel path before.
Doesn't matter how valuable your curio will be/is if you cant trade it.