Non-FEP food

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Maiden
Posts: 148
Joined: Thu Oct 07, 2010 4:54 am

Re: Non-FEP food

Post by Maiden »

Jesus christ, deal with walking, you don't have to run everywhere. There's a difference between things you have to spend energy on, and running everywhere because you're an impatient loon
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Undefined
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Location: United Kingdom

Re: Non-FEP food

Post by Undefined »

How long/how much effort was it to collect those rats and how many energy bar refills did they provide?
High energy low hunger foods shouldn't be more work to create than regular FEP busting foods imo.
Maiden
Posts: 148
Joined: Thu Oct 07, 2010 4:54 am

Re: Non-FEP food

Post by Maiden »

Not tons of effort, if you see rats, pick them up, over a lot of people it adds up

And they're 450% for 2%, the best energy hunger food our group has found
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kilakan
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Re: Non-FEP food

Post by kilakan »

Maiden wrote:Jesus christ, deal with walking, you don't have to run everywhere. There's a difference between things you have to spend energy on, and running everywhere because you're an impatient loon
*exploratory mining trips* You try cracking stone every 5 tiles in all of the caves and not use any stamina!
-Distant clown noises.
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Sevenless
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Re: Non-FEP food

Post by Sevenless »

Maiden wrote:Jesus christ, deal with walking, you don't have to run everywhere. There's a difference between things you have to spend energy on, and running everywhere because you're an impatient loon
...? We're talking about miners and terraformers here. There's no effective way to reduce the insane energy drain that is mining to a point where it wouldn't unbalance this FEP system.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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sabinati
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Re: Non-FEP food

Post by sabinati »

Sevenless wrote:
Maiden wrote:Jesus christ, deal with walking, you don't have to run everywhere. There's a difference between things you have to spend energy on, and running everywhere because you're an impatient loon
...? We're talking about miners and terraformers here. There's no effective way to reduce the insane energy drain that is mining to a point where it wouldn't unbalance this FEP system.
lol. l2p
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Sevenless
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Re: Non-FEP food

Post by Sevenless »

sabinati wrote:lol. l2p
XD You've been sassy lately. Having fun I hope? :D
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
sabinati
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Re: Non-FEP food

Post by sabinati »

yeah, we're having fun and stamina management is a non issue
Maiden
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Re: Non-FEP food

Post by Maiden »

We had issues the first day or two, learning what to do, but it's completely manageable once you get established, the only real issue would be for hermits, who need to do everything
venatorvenator
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Re: Non-FEP food

Post by venatorvenator »

I think every new char should receive a starter pack with seeds and badger hides and gold nuggets, and not feel hungry or have low energy for its first 100 play hours because that forces us to make decisions. There should also be a combat move where you instantly ko noobs with less UA than you from a distance. And animals should never flee or fight back and should in fact be changed for stuffed models instead.
Xcom wrote:Most good things last only a short time

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