Health & Wounds

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
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mamotromico
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Joined: Wed Aug 19, 2015 10:25 pm

Re: Health & Wounds

Post by mamotromico »

Sevenless wrote: Good on you, I've never liked contributing to wikis so I try to help in other ways.
Fair enough, your newbie guide are usually more useful than many pages on the wiki (or can be reference for filling up the wiki), so I guess as long as information is compiled, it is a big help. I'll setup a Wounds page soon enough.
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Sevenless
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Re: Health & Wounds

Post by Sevenless »

mamotromico wrote:
Sevenless wrote: Good on you, I've never liked contributing to wikis so I try to help in other ways.
Fair enough, your newbie guide are usually more useful than many pages on the wiki (or can be reference for filling up the wiki), so I guess as long as information is compiled, it is a big help. I'll setup a Wounds page soon enough.
Feel free to use any info from the guide btw. I feel the wiki is optimal for factual type stuff, but there's so much that slips into opinion I really feel both styles are needed :)
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: Health & Wounds

Post by MagicManICT »

Ran across this in the screenshots thread: viewtopic.php?f=40&t=39691&start=450#p543298
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
wolf1000wolf
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Joined: Sun Dec 26, 2010 6:10 am

Re: Health & Wounds

Post by wolf1000wolf »

MagicManICT wrote:Ran across this in the screenshots thread: viewtopic.php?f=40&t=39691&start=450#p543298
Woah... I couldn't tell are those from removing normal stumps or those dead stumps?
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Sevenless
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Re: Health & Wounds

Post by Sevenless »

wolf1000wolf wrote:
MagicManICT wrote:Ran across this in the screenshots thread: viewtopic.php?f=40&t=39691&start=450#p543298
Woah... I couldn't tell are those from removing normal stumps or those dead stumps?
In legacy it was a very rare curio that came from any destroy action on a stump.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
wolf1000wolf
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Joined: Sun Dec 26, 2010 6:10 am

Re: Health & Wounds

Post by wolf1000wolf »

Wonder if I should get a shovel and go on a stump removing frenzy then... 19 deep cuts hurt.
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Sevenless
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Re: Health & Wounds

Post by Sevenless »

wolf1000wolf wrote:Wonder if I should get a shovel and go on a stump removing frenzy then... 19 deep cuts hurt.
It's not going to be reliable. You're talking maybe 1/100 stumps?

Might be a small incentive to stump trees you cut in the future though :)
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Vivikus
Posts: 34
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Location: United States

Re: Health & Wounds

Post by Vivikus »

The wiki is horribly outdated and wrong.

Thank you for this guide. I have been hearing from random players in-game as well as reading here on the forums in older posts that healing was not in the game mechanics yet.

Any way you might be able to share any knowledge in the OP of how to gain the skills to create the substances for healing?

I'm studying a lot of different things but only got the stinging poultice within my ability to craft.
nethack
Posts: 64
Joined: Fri Sep 11, 2015 9:25 pm

Re: Health & Wounds

Post by nethack »

Vivikus wrote:The wiki is horribly outdated and wrong.

Thank you for this guide. I have been hearing from random players in-game as well as reading here on the forums in older posts that healing was not in the game mechanics yet.

Any way you might be able to share any knowledge in the OP of how to gain the skills to create the substances for healing?

I'm studying a lot of different things but only got the stinging poultice within my ability to craft.
For leeches, you need to walk in a swamp (the leeches will be where you can see your equipement : Ctrl + E).

And for gauze, you need to build a loom (unlocked by basic mechanism) + feed a clover to a sheep and shave it.
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MagicManICT
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Re: Health & Wounds

Post by MagicManICT »

Vivikus wrote:The wiki is horribly outdated and wrong.
The wiki is still based on w7 data. Use it sparingly for general information for now, and otherwise try to keep an eye on the stickies here in HDI. I've made it my personal mission to try and collect relevant information that does need to be pushed to the wiki.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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