Thanksjaguar wrote:Delete file (chatlog.txt), client should create correct one.
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Urs
- Posts: 2
- Joined: Wed Sep 09, 2015 12:30 am
Re: Amber Client
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Uriel_Ventris
- Posts: 51
- Joined: Fri Sep 17, 2010 4:12 pm
Re: Amber Client
What tool than those available, it is recommended to create maps?
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InterCityFirmWhu
- Posts: 21
- Joined: Mon Aug 31, 2015 4:58 pm
Re: Amber Client
Great feature would be Ingame Clock/Time
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BEBA
- Posts: 35
- Joined: Tue Sep 08, 2015 5:22 pm
Re: Amber Client
Put pls Hide options for cupb, walls, house, trres ...
W5, BUSH.
W6, York.
W7, York, AD.
W8(HAFEN), York.
W9, Aramore.
W10, BUSH.
W6, York.
W7, York, AD.
W8(HAFEN), York.
W9, Aramore.
W10, BUSH.
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romovs
- Posts: 1472
- Joined: Sun Sep 29, 2013 9:26 am
- Location: The Tabouret
Re: Amber Client
I regret adding alt as welllithis wrote:Anyway to change keybinds for mass moving stuff? Used to using shift right click, not a v big fan of alt right click lol.
Will try to change it to just shift if it doesn't conflict with anything.
Yep, updater will come eventuallyhitori wrote:hi romovs
Any chance to implement an updater?
Thanks for the client, this is a really great piece of code
But but you could barely see the original X. I am very reluctant about reverting back to it, maybe as an optional choice...Paul_Gregor wrote:Is it possible to change player mark in map(red X) to state it was in early version?
And something change in color scheme of a game, there is difference between client v1.9.0 and v1.11.0. And v1.9.0 is much likable.
Hmm I just fixed daylight cycle (works exactly as in official client now) when not using Ctrl+N. There were no other changes related to color scheme.
Will look into it. Although this is probably going to be lower priority for now.bojackson wrote:Not sure if its been mentioned but, something to show the time of day in game would be nifty. I play without shadows (sry jorb hunny) for better fps.
Great work so far.
I've toyed with the idea of rotating minimap but IMO it makes things even more confusing, you completely loose all sense of direction. Plus frankly it's pain to implement so this is probably a no go.Asmosk wrote:Yea, some kind of face direction arrow, compas or rotating minimap remains the only real missing functionality to make playing the game about game and not fighting with UI.g1real wrote:
Although honestly, it would be better if it displayed your character's facing direction. Would help a lot with orientation.
The idea of showing where the charcter is facing is interesting though. Will look into it.
Yep it's on the TODO list. Shit + Q, W, E, R would be probably more convenient for that though. I would like too keep number keys available for other things.g1real wrote:Actually in the case of the UI, I would love CTRL+1-4 be buttons to activate the running modes of their respective levels, ctrl+R is really nasty for stamina and efficiency.
On the TODO list.qthree wrote:Please add hotkey to show/hide range of all constructed mine supports around you.
I was thinking to add option to just turn on tracking automatically on start.tardy0 wrote:Could you add a button to toggle tracking on map? I dont see any reason why you wouldnt have it on since everyone has it starting now.
But whyshampizle wrote:Irc built plz
On the TODO list.BEBA wrote:Put pls Hide options for cupb, walls, house, trres ...
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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Amber Client
My mate finally convinced me to switch to this client instead of redownloading the autohaven each time I log in; the functionality is great, map is fantastic etc. etc., but I am somehow getting low FPS (sic!) compared to when I launch the game with autohaven. It's nothing critical, the difference is minimal, but it's still hard on the eyes. I'll tweak video options a bit (when server goes up), but I guess with a lot of functions comes a lot of pressure on the renderer (or whatever, i'm not a pro here). Removing shadows fixes the FPS for me, terrain moves smoothly (as opposed to almost undetectable, but still eyesight-tearing micro-stops), but let's be honest, w/o shadows the game looks like crap. I can live without flavour objects, I guess, but awww =( Maybe some optimization is in order. Thanks for your work here, though, again - great functionality.
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jaguar
- Posts: 251
- Joined: Sun Jan 16, 2011 11:59 pm
Re: Amber Client
to Asmosk:romovs wrote:I've toyed with the idea of rotating minimap but IMO it makes things even more confusing, you completely loose all sense of direction. Plus frankly it's pain to implement so this is probably a no go.Asmosk wrote:Yea, some kind of face direction arrow, compas or rotating minimap remains the only real missing functionality to make playing the game about game and not fighting with UI.g1real wrote: Although honestly, it would be better if it displayed your character's facing direction. Would help a lot with orientation.
The idea of showing where the charcter is facing is interesting though. Will look into it.
In default client and in this also there is 3 types of camera.
Anyone can switch it.
Try
:cam bad
May be this one is that you want
:cam follow
And to get everything back as it was before - type
:cam ortho
to romovs:
Maybe you can add some switch to settings, to make it simple
Last edited by jaguar on Tue Sep 15, 2015 4:04 am, edited 2 times in total.
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shampizle
- Posts: 590
- Joined: Sat Oct 20, 2012 1:14 am
Re: Amber Client
cuz i love your client and i love to be able to be on irc for haven
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ardjun
- Posts: 45
- Joined: Tue Feb 23, 2010 4:04 am
Re: Amber Client
Hello,
Would it be possible to make crafting window in the way that it would disappear when right clicking on it?
Currently there is just that small x in the right upper side to close it or pressing esc but that doesn't work always.
If there is another way already then i'd like to know.
Thank you.
Would it be possible to make crafting window in the way that it would disappear when right clicking on it?
Currently there is just that small x in the right upper side to close it or pressing esc but that doesn't work always.
If there is another way already then i'd like to know.
Thank you.