Game Development: Paving the Way

Announcements about major changes in Haven & Hearth.
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Gotrek64
Posts: 279
Joined: Sat Jul 17, 2010 6:36 pm

Re: Game Development: Paving the Way

Post by Gotrek64 »

Garfy wrote:I'm willing to take the hit here.

Image

That is Cassiterite, Schrifterz and Galena used as paving. Alternatively known as tin, gold and silver.
If you want to get technical Galena is mostly lead with only 1-2% of silver is real life...
burgingham wrote:Gotrek did a shitton of work there to supply people with farm stuff etc. You murder him despite knowing who he was. Why not assasinate the 2 people who insulted you and then get out? It would have proven your point much better and also proven you really do understand how to fight people and not only how to slaughter helpless sheep.
Malke
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Joined: Wed Jun 22, 2011 10:45 am

Re: Game Development: Paving the Way

Post by Malke »

jorb wrote:No, no possible chance of that, I'm afraid.
Hmm, I am unsure why not? It would not give any sort of tactical value, just let those of us who value the look of our village to be able to change the current stone that is under our walls. Unless it is literally impossible within the confines of the engine or something, I have no knowledge of these things. :D
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jorb
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Location: Here, there and everywhere.

Re: Game Development: Paving the Way

Post by jorb »

I really do apologize if this messed with your bases, but we cannot spend too much time attempting to retcon unfortunate sideeffects by means of various temporary adhoc nonsense, or we will never get anywhere.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
bolognaman
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Joined: Sun Jun 10, 2012 7:03 pm

Re: Game Development: Paving the Way

Post by bolognaman »

Image
Basalt and Marble
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MightySheep
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Re: Game Development: Paving the Way

Post by MightySheep »

Image

Feldspar + Basalt + Quartz (Top to bottom)
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jorb
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Re: Game Development: Paving the Way

Post by jorb »

And, yes, I shall consider the transition tiles. It looked better over large areas.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Sevenless
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Re: Game Development: Paving the Way

Post by Sevenless »

nekomarisa wrote:
Sevenless wrote:The rage when OCD farmers discover the 2 farming skills give you 14 seeds a tile and not 15. This is gonna be hilarious.
You don't need OCD to be mad about that.
Plant in multiples of 5 to get around it. Get 70 seeds from 5 tiles.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
matsaucem
Posts: 18
Joined: Fri Aug 28, 2015 8:59 pm

Re: Game Development: Paving the Way

Post by matsaucem »

Before this patch when harvesting carrots with the white spots I would get 1 carrot and 10 seeds. I bought plant lore and now only get 12 seeds; Is this loss a bug or intended?
Malke
Posts: 144
Joined: Wed Jun 22, 2011 10:45 am

Re: Game Development: Paving the Way

Post by Malke »

jorb wrote:I really do apologize if this messed with your bases, but we cannot spend too much time attempting to retcon unfortunate sideeffects by means of various temporary adhoc nonsense, or we will never get anywhere.
It's fine, I suppose we can just learn to live with it. Nice update nonetheless.
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jorb
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Re: Game Development: Paving the Way

Post by jorb »

Malke wrote:Nice update nonetheless.
Thank you.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

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