Game Development: Paving the Way

Announcements about major changes in Haven & Hearth.
Jaroslav
Posts: 92
Joined: Sun Feb 28, 2010 2:24 pm

Re: Game Development: Paving the Way

Post by Jaroslav »

Image

Full skill description.

A bit pricey, one might think, but oh well!
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Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Paving the Way

Post by Redlaw »

This does make paving my brick wall a tad easier as I can now use bricks even if they are just one color to pave the path where I want my wall.
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ApocalypsePlease
Posts: 1164
Joined: Mon Jun 27, 2011 12:52 am

Re: Game Development: Paving the Way

Post by ApocalypsePlease »

jorb wrote:And, yes, I shall consider the transition tiles. It looked better over large areas.
Could you perhaps make it so two adjacent stone tiles have their textures shown up to the border without crossing onto one another?

Stuff like this would feel better to me if the quartz didn't take priority over the basalt when tiling.
Image
(Quartz & Basalt, the 2 tiles on the left are Dolomite)


It also means we don't need to find this long list of priority in stone overlaps ;)
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Phizuol
Posts: 435
Joined: Thu Sep 09, 2010 6:26 pm
Location: Florida

Re: Game Development: Paving the Way

Post by Phizuol »

Hey Jorb, will wild animals have better late game than worlds past? Butchering the village uber livestock was one of the few ways to keep Survival useful after you maxed out the wild animal quality.

The new stone looks pretty good.
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sabinati
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Re: Game Development: Paving the Way

Post by sabinati »

lol, people are mad because the paving color changed. just be glad it doesn't kill you, you ungrateful shits.
Yasodhara
Posts: 98
Joined: Sat Aug 29, 2015 5:10 am

Re: Game Development: Paving the Way

Post by Yasodhara »

I'm experiencing heavy fps issues after that update. Should i update java or something?
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Hervarth
Posts: 301
Joined: Sun Aug 16, 2015 4:24 pm

Re: Game Development: Paving the Way

Post by Hervarth »

Nice, thanks devs! No love for cutthroat knuckles though? :(
_Gunnar's alt
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alagar
Posts: 47
Joined: Wed Jun 05, 2013 4:07 am

Re: Game Development: Paving the Way

Post by alagar »

Jaroslav wrote:Image

Full skill description.

A bit pricey, one might think, but oh well!
2deep4u
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Shiala
Posts: 100
Joined: Mon Sep 09, 2013 5:27 pm

Re: Game Development: Paving the Way

Post by Shiala »

I love the new paving colors, I just wish it still had a clean edge. I do a lot of small scale paving like paths through gardens and stuff like that. It doesn't look very nice with the way the edges are now.
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Resture
Posts: 276
Joined: Sat May 01, 2010 7:41 am
Location: Forest

Re: Game Development: Paving the Way

Post by Resture »

jorb wrote: That's a shame, but thank you for the consideration anyway. Paypal gives you no error message?

We're still working on a better provider, I'm afraid.
Image
I figured it out.

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