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akadiablo
- Posts: 67
- Joined: Wed Jan 27, 2010 7:08 pm
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bdew
- Posts: 179
- Joined: Mon Mar 22, 2010 3:27 pm
Re: [v1.6] BDew's client and map stitcher - Updated 13 Sep
New update - v1.6
Download: https://github.com/bdew-hnh/hafen-clien ... nh-1.6.zip
- Added grid overlay (CTRL+G) - somewhat based on k-t client
- Added option to show arrows on minimap (for those tired loosing them when hunting)
- Added plant stages, tree growth level and object damage to world tooltip
- Added inventory hotkeys support to equipment window
- Replaced X for the player on minimap with an arrow
- Added minimap arrows for party members
- Custom minimap icons now respond to right clicks
- Map options moved to separate config window
- Map saving should cause less lag
- Map fingerprint files are now saved per session
- Changed transfer identical hotkey to CTRL+RMB - fixes conflict with area planting
- Fixed paved stone being transparent on minimap
- Fixed follow mode randomly disembarking boats
- Updated to official client changes
- Map stitcher updated to 1.3
- Improved performance with large datasets
- Added support for per-session fingerprint files
Download: https://github.com/bdew-hnh/hafen-clien ... nh-1.6.zip
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Drevar
- Posts: 201
- Joined: Mon Aug 16, 2010 9:38 pm
Re: [v1.6] BDew's client and map stitcher - Updated 13 Sep
Quality numbers are kind of dark and hard to see. Could you change the RGB on these to make them a bit brighter?
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: [v1.6] BDew's client and map stitcher - Updated 13 Sep
Tons of great changes, only downside is that it seems to be a bit choppy using the newest version. Even with everything on the lowest settings and all visual things such as grid and tooltips off on a computer that normally has no issue with haven client lag.
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akadiablo
- Posts: 67
- Joined: Wed Jan 27, 2010 7:08 pm
Re: [v1.6] BDew's client and map stitcher - Updated 13 Sep
Suggest to add some barely visible square on minimap that shows actual radius of showing object on this larger minimap.
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Whisper
- Posts: 102
- Joined: Sun Jun 20, 2010 3:57 pm
Re: [v1.6] BDew's client and map stitcher - Updated 13 Sep
I really like this client, it's simple and got lots of useful features. Thanks for your work on it, bdew.
I've been having an issue lately while going to the ground floor from the first floor of a stonestead, sometimes the client gets stuck while loading the map. It happens with the default client too, but I think it is happening more with your client. I haven't tested with other clients, so I don't know if it's a specific problem from the client or an issue with the game itself.
I've been having an issue lately while going to the ground floor from the first floor of a stonestead, sometimes the client gets stuck while loading the map. It happens with the default client too, but I think it is happening more with your client. I haven't tested with other clients, so I don't know if it's a specific problem from the client or an issue with the game itself.
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bdew
- Posts: 179
- Joined: Mon Mar 22, 2010 3:27 pm
Re: [v1.6] BDew's client and map stitcher - Updated 13 Sep
Whisper wrote:I've been having an issue lately while going to the ground floor from the first floor of a stonestead, sometimes the client gets stuck while loading the map. It happens with the default client too, but I think it is happening more with your client. I haven't tested with other clients, so I don't know if it's a specific problem from the client or an issue with the game itself.
I'm pretty sure it's a vanilla bug. It also doesn't produce any king of crash or anything so no idea what's up with that.
akadiablo wrote:Suggest to add some barely visible square on minimap that shows actual radius of showing object on this larger minimap.
Will do.
Delamore wrote:Tons of great changes, only downside is that it seems to be a bit choppy using the newest version. Even with everything on the lowest settings and all visual things such as grid and tooltips off on a computer that normally has no issue with haven client lag.
Hm, interesting. I didn't notice any performance issues, if anything there should be an improvement between 1.5 and 1.6 due to mapping not happening in network thread anymore. I'll look into improving things in the future.
Drevar wrote:Quality numbers are kind of dark and hard to see. Could you change the RGB on these to make them a bit brighter?
I'm pretty sure it uses the same colors as the default tooltip, i'll try playing with the colors a bit.
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proknah
- Posts: 179
- Joined: Sat Jun 18, 2011 4:55 pm
Re: [v1.6] BDew's client and map stitcher - Updated 13 Sep
Can you add percentage on action clock like ender's? When mining or chopping a log for example.
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bdew
- Posts: 179
- Joined: Mon Mar 22, 2010 3:27 pm
Re: [v1.6] BDew's client and map stitcher - Updated 13 Sep
Will be in next version.proknah wrote:Can you add percentage on action clock like ender's? When mining or chopping a log for example.
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kaizokuroof
- Posts: 799
- Joined: Sat Jun 05, 2010 6:24 am
Re: [v1.6] BDew's client and map stitcher - Updated 13 Sep
Some suggestions:
- simple crops
- free camera rotation
- resizeable/moveable minimap
- Change hotkeys to drop to ctrl shift left click
- keep ctrl shift right to transfer
- Automation for picking shit off the ground (ctrl shift right click object on ground to pick up all objects on this location)
Issues I've encountered:
- Unable to click on interactive windows, such as craft etc after paving, or other random tasks. The only way to resolve is restarting the client, which could be death in the middle of a fight ^^
Apologies if this is already in, I've been lazy and still running an older version =) Cheers for the client homie and I wish/hope you continue playing and updating your client!
- simple crops
- free camera rotation
- resizeable/moveable minimap
- Change hotkeys to drop to ctrl shift left click
- keep ctrl shift right to transfer
- Automation for picking shit off the ground (ctrl shift right click object on ground to pick up all objects on this location)
Issues I've encountered:
- Unable to click on interactive windows, such as craft etc after paving, or other random tasks. The only way to resolve is restarting the client, which could be death in the middle of a fight ^^
Apologies if this is already in, I've been lazy and still running an older version =) Cheers for the client homie and I wish/hope you continue playing and updating your client!
I had a retardedly huge signature and have gotten this embarrassing replacement to show for it.