Game Development: Paving the Way

Announcements about major changes in Haven & Hearth.
pimotimo
Posts: 157
Joined: Sun Apr 29, 2012 12:13 pm

Re: Game Development: Paving the Way

Post by pimotimo »

Still no way to heal wretched gore? son i am disappointed ;(
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Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Paving the Way

Post by Granger »

pimotimo wrote:Still no way to heal wretched gore? son i am disappointed ;(
Well, in case your intestines hang out you're basically fucked - even in our time in developed countries with modern medicine...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Jeff
Posts: 393
Joined: Wed Aug 12, 2009 1:14 am

Re: Game Development: Paving the Way

Post by Jeff »

Shiala wrote:I love the new paving colors, I just wish it still had a clean edge. I do a lot of small scale paving like paths through gardens and stuff like that. It doesn't look very nice with the way the edges are now.
Yep, same. I paved around all the fields to put some semblance of order, and now they seem messy. Guess i'll try getting some marble.
Edit: ok, feels better with marble, but there are still those unclear edges hurting me. I may need to have different pavings around, as they won't form when multiple different pavings are involved.
Last edited by Jeff on Tue Sep 15, 2015 9:07 am, edited 1 time in total.
"I'm just an humble farmer, after all"
momosan
Posts: 44
Joined: Mon Jun 21, 2010 2:24 pm

Re: Game Development: Paving the Way

Post by momosan »

These patches tend to come just in time. Wall extentions were giving me a headache last night and i went to bed salty. Except for the paving edges fuckup, this is bredy gud.
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PELMESHK0
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Joined: Thu Feb 04, 2010 8:36 pm
Location: Russia, Moscow

Re: Game Development: Paving the Way

Post by PELMESHK0 »

Are knuckles going to be fixed soon? :cry:
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AzTno
Posts: 80
Joined: Sat Jul 13, 2013 2:45 pm

Re: Game Development: Paving the Way

Post by AzTno »

What determines what stone gets placed on top? Do they all have a value, so that for example when paved the porphyry gets always placed on top of granite, or is it so that which ever gets placed last, always come on top?
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ApocalypsePlease
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Joined: Mon Jun 27, 2011 12:52 am

Re: Game Development: Paving the Way

Post by ApocalypsePlease »

AzTno wrote:What determines what stone gets placed on top? Do they all have a value, so that for example when paved the porphyry gets always placed on top of granite, or is it so that which ever gets placed last, always come on top?
It appears as if there is a priority, I have been unsuccessful at trying to manipulate the priority. If we want to figure out the order on our own we need to get a lot of different stones together.
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AzTno
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Joined: Sat Jul 13, 2013 2:45 pm

Re: Game Development: Paving the Way

Post by AzTno »

ApocalypsePlease wrote:
AzTno wrote:What determines what stone gets placed on top? Do they all have a value, so that for example when paved the porphyry gets always placed on top of granite, or is it so that which ever gets placed last, always come on top?
It appears as if there is a priority, I have been unsuccessful at trying to manipulate the priority. If we want to figure out the order on our own we need to get a lot of different stones together.
So I cant place porphyry under granite? That sucks major testicles.
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jorb
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Re: Game Development: Paving the Way

Post by jorb »

I'm going to reduce the transition overlap, and it might also be possible to make it so that they do not transition against other stone tiles, though not sure if desirable.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Yksare
Posts: 31
Joined: Thu Aug 22, 2013 7:10 am

Re: Game Development: Paving the Way

Post by Yksare »

Not sure it is the right place, but...
I learned that new Plant Lore and Gardening skills, and go for my carrots (seeds stage). I got seeds (14), but no carrot. Checked 5 times. (and they are still q decreasing)

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