Sounds a lot better, but couldnt you make it so that which ever stone gets placed last, gets placed on top of the other?jorb wrote:I'm going to reduce the transition overlap, and it might also be possible to make it so that they do not transition against other stone tiles, though not sure if desirable.
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AzTno
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Re: Game Development: Paving the Way
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Jeff
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Re: Game Development: Paving the Way
This, and i could add: please think about clearing transitions with the edges of plowed fields. I mean, usually one would pave to delineate the different areas, and having tiles that are half-paved, half-plowed and with vegetables growing on them doesn't make much sense.AzTno wrote:Sounds a lot better, but couldnt you make it so that which ever stone gets placed last, gets placed on top of the other?jorb wrote:I'm going to reduce the transition overlap, and it might also be possible to make it so that they do not transition against other stone tiles, though not sure if desirable.
"I'm just an humble farmer, after all"
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Jaroslav
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Re: Game Development: Paving the Way
Is the Deep Artifice skill really supposed to cost 150k? After looking at it further, the cost seems rather ridicoulous. The highest farming skill is like 12k, and the highest black skill, which are the ones that are supposed to be hard to get, costs 80k, which pales in comparison.
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jorb
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Re: Game Development: Paving the Way
Nope. We cannot save that information per tile.AzTno wrote:Sounds a lot better, but couldnt you make it so that which ever stone gets placed last, gets placed on top of the other?jorb wrote:I'm going to reduce the transition overlap, and it might also be possible to make it so that they do not transition against other stone tiles, though not sure if desirable.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Undefined
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Re: Game Development: Paving the Way
Awesome, other than all the ugly overlap this update is awesome. Especially useful when it comes to paving in areas without boulders and really compliments the was buildings are formed of their component materials when it comes to customization.jorb wrote:I'm going to reduce the transition overlap, and it might also be possible to make it so that they do not transition against other stone tiles, though not sure if desirable.
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AzTno
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Re: Game Development: Paving the Way
Interesting. Good patch anyways, these kind of things are important for these kinds of games. When everything is made by players you should give creative players room to be creative, so that you get a creative game, or something dunnojorb wrote:Nope. We cannot save that information per tile.AzTno wrote:Sounds a lot better, but couldnt you make it so that which ever stone gets placed last, gets placed on top of the other?jorb wrote:I'm going to reduce the transition overlap, and it might also be possible to make it so that they do not transition against other stone tiles, though not sure if desirable.
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ApocalypsePlease
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Re: Game Development: Paving the Way
If you would like an example of a game with a very similar system, look at how walls behave in Terraria.jorb wrote:I'm going to reduce the transition overlap, and it might also be possible to make it so that they do not transition against other stone tiles, though not sure if desirable.
Inactive
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El-wook
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Re: Game Development: Paving the Way
So which skill improves the yield when mining? I don't see a new skill other then steelmaking in the mining related ones.
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jorb
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Re: Game Development: Paving the Way
Metalworking, Metallurgy, and Deep Artifice.El-wook wrote:So which skill improves the yield when mining? I don't see a new skill other then steelmaking in the mining related ones.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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El-wook
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Re: Game Development: Paving the Way
I didn't unlock those skills, do I need steel making to unlock them? Or Jewelry? I have (metal related somewhat)jorb wrote:Metalworking, Metallurgy, and Deep Artifice.El-wook wrote:So which skill improves the yield when mining? I don't see a new skill other then steelmaking in the mining related ones.
- Mining
- Basic Mechanics
- Locks and bolts
- Metal Working
- Stone Working
- Yeomanry