Grand List of Simple Questions

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
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AzTno
Posts: 80
Joined: Sat Jul 13, 2013 2:45 pm

Re: Grand List of Simple Questions

Post by AzTno »

How can I remove a lock?
LeproTrading
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Joined: Mon Sep 14, 2015 9:43 am

Re: Grand List of Simple Questions

Post by LeproTrading »

Boards are no longer fuel, like in H&H Legasy?
age99
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Joined: Tue Dec 23, 2014 4:11 pm
Location: Italy

Re: Grand List of Simple Questions

Post by age99 »

how to get Prepared Animal Hide ?
i want to make Fur Boots, i have some Leather
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AzTno
Posts: 80
Joined: Sat Jul 13, 2013 2:45 pm

Re: Grand List of Simple Questions

Post by AzTno »

age99 wrote:how to get Prepared Animal Hide ?
i want to make Fur Boots, i have some Leather
Dried animal skin is prepared animal hide, the one you get before you put it in the tanning tub.
age99
Posts: 8
Joined: Tue Dec 23, 2014 4:11 pm
Location: Italy

Re: Grand List of Simple Questions

Post by age99 »

AzTno wrote:
age99 wrote:how to get Prepared Animal Hide ?
i want to make Fur Boots, i have some Leather
Dried animal skin is prepared animal hide, the one you get before you put it in the tanning tub.
doh! thanks, i'm really n00b
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Turtlesir
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Location: five levels under the sea

Re: Grand List of Simple Questions

Post by Turtlesir »

is there a way to restore native terrain after digging/surveying? i believe in Legacy it happened on its own after some time, but it doesn't seem to do that now. or is it just slow?
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Sevenless
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Location: Canada

Re: Grand List of Simple Questions

Post by Sevenless »

Turtlesir wrote:is there a way to restore native terrain after digging/surveying? i believe in Legacy it happened on its own after some time, but it doesn't seem to do that now. or is it just slow?
In legacy it'd take 1-2 months. The terrain regrowth depends on the trees nearby. It still happens though.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
sacptm
Posts: 64
Joined: Tue Jun 04, 2013 3:04 pm

Re: Grand List of Simple Questions

Post by sacptm »

Do traveller's sacks still have multiple tiers of inventory space based on their quality? Got a q10/9/11 one which gives 1 vertical and 1 horizontal row, so I'm wondering if that's it or whether there is now an even greater capacity for better ones.
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Sevenless
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Location: Canada

Re: Grand List of Simple Questions

Post by Sevenless »

sacptm wrote:Do traveller's sacks still have multiple tiers of inventory space based on their quality? Got a q10/9/11 one which gives 1 vertical and 1 horizontal row, so I'm wondering if that's it or whether there is now an even greater capacity for better ones.
When I saw it mentioned jorb noted that they might be re-implementing that in the future.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
dalfos
Posts: 3
Joined: Sun Jun 26, 2011 3:55 am

Re: Grand List of Simple Questions

Post by dalfos »

Minimum UA to kill a bat? Or strategies to kill them

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