On a business perspective,
murdering players will have a large negative impact on overall profits, since you risk the lose of player chars so players are likly to quit after being murdered.
if murders can easily get away with murder (what a lot do) we'll have large scale massacres.
i'd advise jorb and loaftar to keep track of players murder by other players to see if they keep playing or not.
you might have to take the road of making it easier on farm vile players and LP in some cases (IE players does not own black skills player can get 75% LP back on death that can only be spent on green and no combat skills, player owns black skills player gets 0 LP back)
-
maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Red handed debuff lasts too long
Administrator of CoS
game ideas
game ideas
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Red handed debuff lasts too long
Just leave the permadeath as permadeath maze.
Beyond that: I really think haven needs more ingame monitoring/metrics for making decisions about mechanics. Jorb noted the server does not track how a player died in any way (at least at the account level... maybe there is a server wide... level of tracking?). That info would actually be really useful to balancing the difficulty of new PVE content, and for monitoring PVP deaths/activity.
Beyond that: I really think haven needs more ingame monitoring/metrics for making decisions about mechanics. Jorb noted the server does not track how a player died in any way (at least at the account level... maybe there is a server wide... level of tracking?). That info would actually be really useful to balancing the difficulty of new PVE content, and for monitoring PVP deaths/activity.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
venatorvenator
- Posts: 1066
- Joined: Fri Mar 07, 2014 5:59 pm
Re: Red handed debuff lasts too long
I think it does, or did. I remember one time some player was complaining that he died out of nothing and wanted reparation, and the devs posted server info saying that he actually died by hf-less summoning and was just stupid.Sevenless wrote: Jorb noted the server does not track how a player died in any way
Keeping track of data is a great idea. It would be most effective if it could be compared with previous worlds as well. Forum polls aren't a bad idea either.
Xcom wrote:Most good things last only a short time
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Red handed debuff lasts too long
Make debuff stackable, so it would add 1 hour more debuff for each crime done. This would make raiding with style throw everything on ground and steal everything else bit harder.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Red handed debuff lasts too long
You'd like that wouldn't you!jorb wrote: stop making so many friends.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
-
mdurben
- Posts: 5
- Joined: Sun Oct 19, 2014 8:06 am
Re: Red handed debuff lasts too long
It's only an hour? The fact a subscription-based permadeath game so heavily encourages murdering people like crazy due to the fate system and lack of penalties blows my mind. rip h&h
-
naosnule
- Posts: 394
- Joined: Fri May 24, 2013 6:18 pm
Re: Red handed debuff lasts too long
Don't worry. Jorb and loftar will reassess the system if they notice that the system is causing too many people to leave, you may even say that it is in their best interestmdurben wrote:It's only an hour? The fact a subscription-based permadeath game so heavily encourages murdering people like crazy due to the fate system and lack of penalties blows my mind. rip h&h
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Red handed debuff lasts too long
Maybe 1% of player base raid. If game will give too less advantage to defenders all 99% will leave

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Red handed debuff lasts too long
Umwat? Considering the quality of the rest of your post I should perhaps just let this slip, but I do have to wonder what you mean.mdurben wrote:encourages murdering people like crazy due to the fate system
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
mdurben
- Posts: 5
- Joined: Sun Oct 19, 2014 8:06 am
Re: Red handed debuff lasts too long
Previously (on dragonball z) people would bot curiosities directly.jorb wrote:Umwat? Considering the quality of the rest of your post I should perhaps just let this slip, but I do have to wonder what you mean.mdurben wrote:encourages murdering people like crazy due to the fate system
Now that the fate system seems to heavily favor actually playing the game to get good curiosities people will necessarily bot murder and rip the good curiosities off of the corpses.
This is based on the assumption that doing a variety of things (bots certainly don't) gets you more fate curiosities, which is necessarily true as there are multiple events for them.
A bot sawing boards, for example, would never obtain a wonderous woodshaving if it's not on that fate event.
Now that dedicating time personally towards getting good curiosities is no longer a viable method the natural conclusion is that to gain more of them you must hijack other people's time to take them.