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warrri
- Posts: 1033
- Joined: Fri Aug 28, 2009 5:55 pm
Re: Things you feel we need before map reset
You have to accept that this is not harvest moon. If you want to play it that wy fine, join a city that has some fighter, make them protect you while you do trades. It may sound weird, but sometimes, though very rare, you could have valuables to trade that actually are worth stealing.
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: Things you feel we need before map reset
do you even read posts?Rhiannon wrote:... BUT no unprovoked PVP without a scent...period. Yep, it's just that simple. You just don't WANT it that way (nor do your griefer fans)...you, (I believe) think it's just as funny for the immature lolz to see players murdered, unprovoked, for nothing, as the griefers who do it. BECAUSE it is just way too easy to fix. (If you wanted to). This is also why the thousands upon thousand of dollars you probably could be making easy every month if you wanted it , isn't there. Nor will it ever be if you think catering to that player base is the answer.jorb wrote:Let's assume I want to raid your base. What is to prevent me from sending in an untouchable scouting alt that can't be engaged in PvP, can't be killed and can't be stopped?
That is *one* example. As I said, I don't even want to think of the potential for dickery that comes with that kind of "system".
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Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: Things you feel we need before map reset
I believe he has selective blindness.
This is like reading the old chak x 100.
This is like reading the old chak x 100.
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flaw
- Posts: 140
- Joined: Sat Dec 26, 2009 2:50 am
Re: Things you feel we need before map reset
Looks to me like he read it. Jorb's example of a problem could be easily solved. Jorb doesn't want to, which is fine, but that doesn't show a lack of reading on Rhiannon's part.sabinati wrote:do you even read posts?Rhiannon wrote:... BUT no unprovoked PVP without a scent...period. Yep, it's just that simple. You just don't WANT it that way (nor do your griefer fans)...you, (I believe) think it's just as funny for the immature lolz to see players murdered, unprovoked, for nothing, as the griefers who do it. BECAUSE it is just way too easy to fix. (If you wanted to). This is also why the thousands upon thousand of dollars you probably could be making easy every month if you wanted it , isn't there. Nor will it ever be if you think catering to that player base is the answer.jorb wrote:Let's assume I want to raid your base. What is to prevent me from sending in an untouchable scouting alt that can't be engaged in PvP, can't be killed and can't be stopped?
That is *one* example. As I said, I don't even want to think of the potential for dickery that comes with that kind of "system".
Maybe you or someone else could address (I don't think jorb will beyond "quoting" Jackard) Rhiannon's point that there isn't any real PvP in this game. Do two fairly equal characters ever actually fight? Or is it always raiding, summoning, and killing when someone isn't around, or killing characters far too weak to actually present a challenge?
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: Things you feel we need before map reset
man you guys just don't get it... having pvp-invulnerability is just too exploitable.
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flaw
- Posts: 140
- Joined: Sat Dec 26, 2009 2:50 am
Re: Things you feel we need before map reset
I know you think so. I don't. Jorb agrees with you.sabinati wrote:man you guys just don't get it... having pvp-invulnerability is just too exploitable.
On the second point, does actual PvP occur between reasonably equal characters?
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: Things you feel we need before map reset
how do you not see how it would be exploitable? here's one situation: 8 pvp invulnerable characters surround a pvp player while a different pvp player shoots him with a bow. here's another: pvp invulnerable player interferes with your trade by picking up your chest/basket/boat/whatever. you are powerless to stop him. maybe you can think of a few more.
as for the second point: sometimes.
as for the second point: sometimes.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Things you feel we need before map reset
Invulnerable alts would also be perfect for cartjacking.
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flaw
- Posts: 140
- Joined: Sat Dec 26, 2009 2:50 am
Re: Things you feel we need before map reset
Why do you need me to agree with you about non-PvP alts? I don't, nor will I in the future. For each example you give, I can think up a way to combat it. There's no point in doing so, because Jorb isn't going to use them, so I won't bother. It's just not a point worth contending.
As for the PvP overall in this game, what percentage is fairly equal characters fighting, and what percentage is powerful characters against much weaker characters? What percentage is summoning/killing of people not online?
Personally, I suspect the percentage of fairly equal character PvP is very low, and I wonder if that is what was intended in the design of this game.
As for the PvP overall in this game, what percentage is fairly equal characters fighting, and what percentage is powerful characters against much weaker characters? What percentage is summoning/killing of people not online?
Personally, I suspect the percentage of fairly equal character PvP is very low, and I wonder if that is what was intended in the design of this game.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: Things you feel we need before map reset
no you can't, actually, or you would have.flaw wrote:Why do you need me to agree with you about non-PvP alts? I don't, nor will I in the future. For each example you give, I can think up a way to combat it. There's no point in doing so, because Jorb isn't going to use them, so I won't bother. It's just not a point worth contending.
nobody knows manflaw wrote: As for the PvP overall in this game, what percentage is fairly equal characters fighting, and what percentage is powerful characters against much weaker characters? What percentage is summoning/killing of people not online?
i'm sure it is low. keep in mind: it's an alpha. they are currently working on the combat system.flaw wrote: Personally, I suspect the percentage of fairly equal character PvP is very low, and I wonder if that is what was intended in the design of this game.