names deck

Thoughts on the further development of Haven & Hearth? Feel free to opine!
spawningmink
Under curfew
Posts: 2629
Joined: Wed Mar 26, 2014 7:19 pm

names deck

Post by spawningmink »

make it so we make rename fighting decks

example-
Bat killer
player killer
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

User avatar
maze
Posts: 2819
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: names deck

Post by maze »

+8

then custom cliners should also add a button to swich sets that i can put on my screen
Administrator of CoS
game ideas
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: names deck

Post by jorb »

Yeah, we wanted to, but found no space in the UI/loftar can't be arsed.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: names deck

Post by sabinati »

right click "unnamed deck 1" or whatever > flower menu > rename > type
User avatar
mamotromico
Posts: 184
Joined: Wed Aug 19, 2015 10:25 pm

Re: names deck

Post by mamotromico »

sabinati wrote:right click "unnamed deck 1" or whatever > flower menu > rename > type
This. Not being able to rename them is really annoying.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: names deck

Post by jorb »

sabinati wrote:right click "unnamed deck 1" or whatever > flower menu > rename > type
I have suggested this already. Werk-werk, he said.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: names deck

Post by sabinati »

alternatively just make the text editable all the time!
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: names deck

Post by Granger »

You can rename keys. You can copy keys. You could make schools tokens, recycling the naming and copy functionality from keys, having a slot where you put the active one (if empty all learned moves are active). Give warning if active token misses moves in case you don't have all moves from it, active one can be modified through existing interface.

This could make for interesting game mechanics, like a combat school with tiers - or formal tournaments in case the token could be checked by other players.

Maybe a stupid idea, but i thought i throw it in.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Jesterz
Posts: 240
Joined: Wed Jul 10, 2013 2:13 am

Re: names deck

Post by Jesterz »

jorb wrote:
sabinati wrote:right click "unnamed deck 1" or whatever > flower menu > rename > type
I have suggested this already. Werk-werk, he said.

Wait you mean you would have to develop the game a little more to add this?
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: names deck

Post by jorb »

Pretty much.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

Return to “Critique & Ideas”