would love that.Sevenless wrote:XD ouch. Don't see how that's a big deal though since my combat school has 3 defenses up constantly. I use a 5 move school, so there's no variation in what appears. Then it just comes down to reaction time.Procne wrote: I meant luring them with a clover. It has a chance to become hostile as it's running around you. Pretty painful if it happens when it's 2 tiles away and instantly uses some attack move before you have a chance to put some defense up ^^
That being said I've long argued that players should have a 5 or 10 second omni style grace block (weighted with UA or MC, whichever's higher) that pops up to prevent sucker punches like that.
-
maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Combat changes
Administrator of CoS
game ideas
game ideas
-
Hervarth
- Posts: 301
- Joined: Sun Aug 16, 2015 4:24 pm
Re: Combat changes
Please add this to stop all the horse shenanigans caused by mazes macro here: viewtopic.php?f=40&t=43050
_Gunnar's alt