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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Roadsigns and gates
I think it'd be really nice if you could somehow build roadsigns within a village and be able to port through your own gates if you had a slave key from the inside only. It'd just be nice to not have everyone be able to port along your roadsigns 
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Roadsigns and gates
It'd also be nice to have multiple roads on one sign. If you try to build a road network from inside a village you're going to fill the village with road signs.





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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Roadsigns and gates
Being able to ambush people from their roads, so they cannot go into their claims right away from the road, is kinda the point. It isn't safe monkey man, not at all.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Roadsigns and gates
Pretty sure making teleport chains forcibly public is the entire point. As jorb noted about black handed debuff, the point is to make care free mayhem when you're hours from your base more costly. Probably related.bmjclark wrote:I think it'd be really nice if you could somehow build roadsigns within a village and be able to port through your own gates if you had a slave key from the inside only. It'd just be nice to not have everyone be able to port along your roadsigns
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Roadsigns and gates
Putting the starting roadsign inside your village hardly makes the entire road safe, it just means you'd be able to port from inside your village instead of having to set the starting road outside for others to port along. They could still follow the signs.Lunarius_Haberdash wrote:Being able to ambush people from their roads, so they cannot go into their claims right away from the road, is kinda the point. It isn't safe monkey man, not at all.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Roadsigns and gates
Pretty sure this is going to come with higher tier roadsigns made out of metal or whatever.DDDsDD999 wrote:It'd also be nice to have multiple roads on one sign. If you try to build a road network from inside a village you're going to fill the village with road signs.