Is there really no other way to solve this except by nerfing archery? What if you kept it as op as it was before the update, which was quite realistic, but also give generous special protection for players using shields? It is a decision one would have to make - using buckets or b12s and becoming vulnerable, or using shields to defend against archers.TeckXKnight wrote:Archery was OP in that a fresh alt with enough discovery lp to learn archery, 1 MM, and a few q20 arrows could reliably, if not every time, kill a player in full metal armor with relatively good stats and combat skills. I may not be a kambert master but there just wasn't much you could do against archery with the way it was.
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venatorvenator
- Posts: 1066
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Archery and shields
Continuing the discussion from the update thread:
Xcom wrote:Most good things last only a short time
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yozzik
- Posts: 120
- Joined: Tue Sep 07, 2010 6:04 am
Re: Archery and shields
This might be slightly better decision. Especially with the fact that it takes no time to fire an arrow without aiming and the damage is not 100% determined by accuracy.
Severin, gurbibal master, drunken hunter, the thief of Constantinopol, he who never died of man`s hand, son of Yozz, grandson of Yozzik.
P.S. More nice hats please!
P.S. More nice hats please!
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Zyean
- Posts: 246
- Joined: Sat Apr 28, 2012 10:29 am
Re: Archery and shields
I just wish there could be additional combat options for archery other than 'shoot' where you go deeper into the skill tree to learn advanced archery skills like melee skills, I'm just spitballing here but like, an "Aim for the leg" skill that drains someones stamina by x% if it hits
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Jesus_Smith_Nandez
- Posts: 2421
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- Location: Canada
Re: Archery and shields
Archery is already broken enough dude.Zyean wrote:I just wish there could be additional combat options for archery other than 'shoot' where you go deeper into the skill tree to learn advanced archery skills like melee skills, I'm just spitballing here but like, an "Aim for the leg" skill that drains someones stamina by x% if it hits
+1 I agree wih venator. Reminds me of Mount and Blade.
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God bless
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Sevenless
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Re: Archery and shields
Being able to deal full damage at point blank range while charging the shot for 0.5 seconds was retarded. Even if the damage values need to be tinkered or something, that was a dumb mechanic and I'm glad it's gone.
Left that way, by mid-late world the armor value of established factions will make shotgunbowing meaningless in real combat and it would just be used to instakill noobs/hermits/middle quality geared players.
Left that way, by mid-late world the armor value of established factions will make shotgunbowing meaningless in real combat and it would just be used to instakill noobs/hermits/middle quality geared players.
Lucky: haven is so quirky
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The Art of Herding
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Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system