Badly thought out ramblings about additional ways of character progression:
1) Learning by doing.
Farming skill improves by farming.
Some games do this, but i don't like it too much as the only way of progression because it encourages repetition. This is were other ways of learning kick in:
2) Learning by watching/coop. Requires Intelligence/Perception.
Farming skill improves by watching or working together with more experienced farmers.
Sounds like a nice social or afk activity. Crowds may follow high lvl warriors just to watch their battles. Maybe there will be organized show battles for others to watch?
3) Learning by having someone teach you. Teacher requiers Charisma/Psyche.
The fastest way to learn. Works similar to 2), but much more effecive.
Villages will need to organize their knowledge and how it's passed on. Experienced teachers will start selling their services in towns.
I kinda like that. It adds a whole new layer of social activities, trade, and organization.
It would also work well with rituals and wyrd - a ritual has the village elder teach the newcomers, and so on.
Any thoughts?
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Pacho
- Posts: 712
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Re: Teaching and learning
Sounds like a fantastic idea all around.
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Winterbrass
- Posts: 367
- Joined: Thu Jan 07, 2010 6:12 pm
Re: Teaching and learning
Don't know how I feel about AFK learning, but I really like the last option.
jorb wrote:Haven aims to be hardcore.
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Chakravanti
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Re: Teaching and learning
No RuneScaping please. Anything but this. Can't say the Wyrd system really appeals to me at all but I'd rather that than this.VowOfSilence wrote: Farming skill improves by farming.
Any thoughts?
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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HamburgerBL
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- Joined: Mon Aug 10, 2009 2:55 am
Re: Teaching and learning
Are you serious? You'd rather not go with the most logical and simple way to improve skills simply because it's similar to runescape?Chakravanti wrote:No RuneScaping please. Anything but this. Can't say the Wyrd system really appeals to me at all but I'd rather that than this.VowOfSilence wrote: Farming skill improves by farming.
Any thoughts?
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ElGato
- Posts: 1945
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Re: Teaching and learning
Yes because the way the game works now is far better than what is suggested in the OP.HamburgerBL wrote:Are you serious? You'd rather not go with the most logical and simple way to improve skills simply because it's similar to runescape?Chakravanti wrote:No RuneScaping please. Anything but this. Can't say the Wyrd system really appeals to me at all but I'd rather that than this.VowOfSilence wrote: Farming skill improves by farming.
Any thoughts?
And, I'd like to hear why you think that is the most logical and simple way to do things.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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HamburgerBL
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Re: Teaching and learning
How do you get better at anything in real life?
Not by doing completely unrelated tasks.
Not by doing completely unrelated tasks.
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Winterbrass
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- Joined: Thu Jan 07, 2010 6:12 pm
Re: Teaching and learning
I have to say that I'm agreed with Hamburger. Unless you can point at this mechanic and say 'this is what makes Runescape bad', then it's not really a valid point.
jorb wrote:Haven aims to be hardcore.
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Chakravanti
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- Joined: Sat Aug 29, 2009 3:38 am
Re: Teaching and learning
The similarity to runescape isn't what's horrible. It's the horrible tedious modicum of development that arises as a result. Runescape is the example that is evidence of the absurdity of this suggestionj.HamburgerBL wrote:Are you serious? You'd rather not go with the most logical and simple way to improve skills simply because it's similar to runescape?Chakravanti wrote:No RuneScaping please. Anything but this. Can't say the Wyrd system really appeals to me at all but I'd rather that than this.VowOfSilence wrote: Farming skill improves by farming.
Any thoughts?
First off 'logical and simple' is just your really bad way of saying 'REALISM PL0X!'.
Secondly, consider smithing. Hands off this subject unless you've mined and smithed 1000 bars worth of any metal. THen consider for a moment how you would need to do that 10x over before you can actually produce something worth making.
Lastly, if you're still stubbornly obsessed with the absurd notion of realism then consider why the fuck on earth making several thousand plates or swords would give you any skill whatsoever in crafting jewelry.
I've done this half a dozen times in other threads. I'm not concerned enough to make the half a dozen other valid mechanics arguments I"ve already laid down or repeat them here for your convenience.Winterbrass wrote:I have to say that I'm agreed with Hamburger. Unless you can point at this mechanic and say 'this is what makes Runescape bad', then it's not really a valid point.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Winterbrass
- Posts: 367
- Joined: Thu Jan 07, 2010 6:12 pm
Re: Teaching and learning
Agreed. A separate jewelling skill would be superior.Chakravanti wrote:Lastly, if you're still stubbornly obsessed with the absurd notion of realism then consider why the fuck on earth making several thousand plates or swords would give you any skill whatsoever in crafting jewelry.
jorb wrote:Haven aims to be hardcore.