I made a badger vest to test out armor class a bit today. Quality is 20/20/25, Wear 75, Armor class 3/1. The weird thing is that apparently the second number in armor class is not taken into account at all. I got stabbed for 135 without the badger vest on. With the badger vest on, i got stabbed for 129. So 6 damage was blocked, it did 3 wear damage to my armor. I tested with another piece of gear and the same was true.
So it seems that the damage blocked by armor is just the first number of the armor class multiplied by 2 with half being absorbed and half being deflected. Is this intended? If so, what does the second number do?
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Armor Class Weirdness
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Armor Class Weirdness
They should work just like they did in old haven. Will investigate.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose