Player versus player is not only in combat,
but also those that are competitively raising
their crafting skills to beat your equipment.
The combat related player versus player is,
in a way, a good system because there's the
brave hearthlings that run bare chested at
a crowd of fully armored killers.... annnd
there's the Veterans who only start fights
that they have an advantage in, usually more
than one fighter versus a group of crafters.
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NaoWhut
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Jackard
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that these sort of grinded characters even exist is a bad thing. how many are really going to want a good straight up fight when theres that much on the linewarrri wrote:Yea, it would definately result in more real PvP because every highlevel fighter that has 20mio lp wants to lose his char to a freshly made farmer alt!flaw wrote:Now what if the system was such that any character could actually kill any other character (instead of the current system where uber-characters are relatively invincible against newbies)? My peaceful farmer then becomes as much a threat to the raider as the "high level fighter" character. That would certainly change the dynamic of the game. Would that result in more "real" PvP, or less?
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jorb
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Re: Things you feel we need before map reset
Which reminds me, how does Wurm handle that? Is PvP universal? Can you dick around all you want? Is there some other system?you think PvP must be universal
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Chakravanti
- Posts: 3345
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Re: Things you feel we need before map reset
From what I understand they do a lot of policing. I've never played it though so it's deduction from second hand information. Maybe del can chime in here.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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theTrav
- Posts: 3464
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Re: Things you feel we need before map reset
I'd just be happy with walls that can't be broken down with bear hands / single person with a tool in < 1 RL day and making it so people can't shoot arrows at you through a wall.
"air is free" douche baggery theoretically only happens off claim, so once you've set yourself up / joined a village it's not a problem.
The exploits that involve surrounding someone and shooting them with arrows a -> requires more coordination than I believe possible and b -> does not impact people who don't want to play pvp.
Trades can be conducted on claimed ground using party / access privileges.
Basically I think it would be a problem for new players and those not in villages and that's about it, particularly if village management was expanded so that bozo's could be evicted from village grounds and banned.
Having said all that, I am not at all in favor of it. It would be quite a different game, I just wanted to point out that while making the switch to non universal PvP would definitely come with its own set of issues, said issues are largely solvable and it is not at all impossible as the PvP advocates seem to be suggesting.
I think for the most part it's J&L wanting to simulate real world interactions where you do indeed get assholes every now and again, and the solution is to either ignore them, walk away, or punch the buggers in the face.
"air is free" douche baggery theoretically only happens off claim, so once you've set yourself up / joined a village it's not a problem.
The exploits that involve surrounding someone and shooting them with arrows a -> requires more coordination than I believe possible and b -> does not impact people who don't want to play pvp.
Trades can be conducted on claimed ground using party / access privileges.
Basically I think it would be a problem for new players and those not in villages and that's about it, particularly if village management was expanded so that bozo's could be evicted from village grounds and banned.
Having said all that, I am not at all in favor of it. It would be quite a different game, I just wanted to point out that while making the switch to non universal PvP would definitely come with its own set of issues, said issues are largely solvable and it is not at all impossible as the PvP advocates seem to be suggesting.
I think for the most part it's J&L wanting to simulate real world interactions where you do indeed get assholes every now and again, and the solution is to either ignore them, walk away, or punch the buggers in the face.
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NaoWhut
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Re: Things you feel we need before map reset

Gunna need a big wall.theTrav wrote:and making it so people can't shoot arrows at you through a wall.


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HoldYourFire
- Posts: 22
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Re: Things you feel we need before map reset
Allow people to walk on top of walls, where they can shoot down but can't be shot easily, and stop people shooting over walls accurately. However I gather this would require big changes to the engine, as per the discussion on bridges.
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theTrav
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Re: Things you feel we need before map reset
Point taken, however I was referring to 1v1, and if the wall is high enough to block LoS from the firers perspective, hitting a target on the other side should be virtually impossible.NaoWhut wrote:Gunna need a big wall.theTrav wrote:and making it so people can't shoot arrows at you through a wall.