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Deon
- Posts: 10
- Joined: Fri May 29, 2009 11:01 am
A house into a house
It looks like I can build a log cabin inside of a log cabin. I didn't do it because I fear of bad consequences, but it should probably be blocked.
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kimya
- Posts: 845
- Joined: Mon Jun 01, 2009 1:35 am
Re: A house into a house
true, that works. but i dont think its a bug - its a feature!
that way you can have huge houses!
that way you can have huge houses!
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sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: A house into a house
If it works, you should do it and possibly crash the server. Another bug solved 
The ones who see things differently.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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shockedfrog
- Posts: 182
- Joined: Fri May 29, 2009 6:04 pm
Re: A house into a house
I walked into a house earlier where someone did this, it worked fine
It makes me wonder if houses should be seperate areas like they are now, though, considering the desire to make them the same size they appear on the outside. It's probably easier than trying to implement an isometric line-of-sight system that would give inside and outside meaning, though.
Have Z-levels been considered for Haven and Hearth? The once-awesome RPG World Online's mining basically took place one level below the ground and as well as for mining players could use it to expand their land or dig tunnels from one place to another, and it'd be nice to see something like that here, though I don't know what the impact on the server of having to deal with a world twice the size would be. Also, most of the Dwarf Fortress players would probably end up living most of their lives underground, so maybe not.
Have Z-levels been considered for Haven and Hearth? The once-awesome RPG World Online's mining basically took place one level below the ground and as well as for mining players could use it to expand their land or dig tunnels from one place to another, and it'd be nice to see something like that here, though I don't know what the impact on the server of having to deal with a world twice the size would be. Also, most of the Dwarf Fortress players would probably end up living most of their lives underground, so maybe not.
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kaka
- Posts: 673
- Joined: Fri Apr 03, 2009 8:31 am
- Location: Château de Gâteau
Re: A house into a house
We've discussed having mines and caves on a map below the ground, just like you said, and I think Jorb is leaning towards that decision.
It could be awesome. :)
It could be awesome. :)
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: A house into a house
I would totally be a mole if they allow for that 
It could be implemented in such a was as to not cause too much hassle for the servers though, basically only ground level (above ground) needs to be fully mapped out on the server, and deviations along the z axis can be stored as separate locations, but with an offset to the real world so that it is possible for the server to recognize when two areas are overlapping and so it can then join them up into a single area with two entrance/exits.
I also really like the idea of house modules, that you can build as extensions to existing houses and have the server recognize that the two items are next to each other and so extend the house space when you go into it into a pattern that matches the modules. Multi story houses and balconies would be awesome
It could be implemented in such a was as to not cause too much hassle for the servers though, basically only ground level (above ground) needs to be fully mapped out on the server, and deviations along the z axis can be stored as separate locations, but with an offset to the real world so that it is possible for the server to recognize when two areas are overlapping and so it can then join them up into a single area with two entrance/exits.
I also really like the idea of house modules, that you can build as extensions to existing houses and have the server recognize that the two items are next to each other and so extend the house space when you go into it into a pattern that matches the modules. Multi story houses and balconies would be awesome
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: A house into a house
We have considered the Z-axis option. It's not in there, bu,t in one form or another, it might be. Expect some cool stuff when we get around to the map next time.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose