I feel like rustroot should have a much larger scanning range for ores, I mean the way it is right now you just have to get really lucky to find anything useful with it. Perhaps even a new skill to greatly increase the ore scanning range?
What's your guys thoughts on this?
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painhertz
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Re: Rustroot
Seems like too specialized a thing to warrant it's own skill, maybe lump it in with tunneling or one of the new metal skills?
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jorb
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Re: Rustroot
Increasing qualities on extract will increase range.
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D00mHouse
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Re: Rustroot
Going from a 5 square detection space to 10 is not enough 
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Granger
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Re: Rustroot
Raise the quality more, not a little.D00mHouse wrote:Going from a 5 square detection space to 10 is not enough
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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shubla
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Re: Rustroot
Yeah, it will be very useful when it says "there appears to be gold below" and then range is like 100x100 tiles 

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Granger
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Re: Rustroot
In case you get this you are standing over a tile containing gold, the direction indicator is for when you stand on a dud.shubla wrote:Yeah, it will be very useful when it says "there appears to be gold below" and then range is like 100x100 tiles
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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shubla
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Re: Rustroot
I guess i got very bad rustroot then. It just says "Theres gneiss directly below"

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Potjeh
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Re: Rustroot
Jorb, would you mind releasing the RR extract formula? Ie which of the three quality matters (or matters the most), or if all matter equally is it an arithmetic or a geometric mean?
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jorb
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Re: Rustroot
Yes.Potjeh wrote:Jorb, would you mind releasing the RR extract formula?
If I'm reading the code correctly the geometric mean of all three dimensions is what is relevant, at least.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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