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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Everglowing Ember should start fire
Everglowing Ember should be able to turn branches into firebrands through right-clicking branch onto the Ember.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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sabinati
- Posts: 15527
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Re: Everglowing Ember should start fire
sure as long as it drains your stamina by 50% ![Trollface ¦]](./images/smilies/troll.gif)
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LadyV
- Posts: 3113
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Re: Everglowing Ember should start fire
I like that. What a creative perk for it. 
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Everglowing Ember should start fire
I don't hate that.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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spawningmink
- Under curfew
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Re: Everglowing Ember should start fire
https://www.youtube.com/watch?v=EgMN0Cfh-aQjorb wrote:I don't hate that.
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy
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VDZ
- Posts: 2766
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Re: Everglowing Ember should start fire
Everglowing Ember will soon become the most valuable item in the game.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Everglowing Ember should start fire
This is actually a really awesome alternative use for a curio, and considering its rarity, I don't see anything wrong with this new application.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Everglowing Ember should start fire
If we're gonna do that, could it just craft into an everglowing torch or something? It seems kinda pointless to make people keep doing clicking when it'd do essentially the same thing.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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painhertz
- Posts: 6185
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- Location: Louisiana
Re: Everglowing Ember should start fire
I am not un-fond of you, Jorb.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Everglowing Ember should start fire
Inventory management. >.>Sevenless wrote:If we're gonna do that, could it just craft into an everglowing torch or something? It seems kinda pointless to make people keep doing clicking when it'd do essentially the same thing.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.