Humble request :)

Thoughts on the further development of Haven & Hearth? Feel free to opine!
mattresses
Posts: 66
Joined: Mon Jan 11, 2010 11:13 am

Re: Humble request :)

Post by mattresses »

>making towers out of trees

Image

u fukn wot m80??
venatorvenator
Posts: 1066
Joined: Fri Mar 07, 2014 5:59 pm

Re: Humble request :)

Post by venatorvenator »

You all heard it, jorb agreed to bridges :D :D

Original wrote:well then say add towers, don't post a vague picture with vague words. post purposes for a tower, and what type of tower.
Like use a tower to shoot over palisades and offer crenelations so you have a reduced chance to get hit by arrows. Or a watch tower to see further.
Not everything has to be a pvp or numbers issue and there's more to a game than practicality and convenience.
Xcom wrote:Most good things last only a short time
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LadyV
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: Humble request :)

Post by LadyV »

venatorvenator wrote:You all heard it, jorb agreed to bridges :D :D

:lol:
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Lunarius_Haberdash
Posts: 1477
Joined: Tue Jul 05, 2011 5:14 am

Re: Humble request :)

Post by Lunarius_Haberdash »

venatorvenator wrote:You all heard it, jorb agreed to bridges :D :D

Original wrote:well then say add towers, don't post a vague picture with vague words. post purposes for a tower, and what type of tower.
Like use a tower to shoot over palisades and offer crenelations so you have a reduced chance to get hit by arrows. Or a watch tower to see further.
Not everything has to be a pvp or numbers issue and there's more to a game than practicality and convenience.
This. Civilization has always had war, but REAL civilization happens when prosperity and peace take rein and beauty erupts.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.

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