Actually, discussing this with my camp-mates, a very good point was made.
If:
An Everglowing Ember must be crafted into a torch to be able to light things.
AND:
The resulting torch is no longer a curiosity nor capable of lighting firebrands.
Then this would be the best result.
It consumes the curiosity, creates a new item, and limits its application as an infinite ash generator.
A minor thing perhaps.
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Lunarius_Haberdash
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Re: Everglowing Ember should start fire
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Tonkyhonk
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Re: Everglowing Ember should start fire
its so zen!Granger wrote:Everglowing Ember should be able to turn branches into firebrands through right-clicking branch onto the Ember.
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Sollar
- Posts: 561
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Re: Everglowing Ember should start fire
Statements like this could make for a great career in law or politics. Ever considered ?jorb wrote:I don't hate that.
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AggressivelyNormal
- Posts: 66
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Re: Everglowing Ember should start fire
Tangled is better than Frozen and you're a faggotspawningmink wrote:https://www.youtube.com/watch?v=EgMN0Cfh-aQjorb wrote:I don't hate that.
I'm amused by my own antics.
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jorb
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Re: Everglowing Ember should start fire
I studied the former before winding up in computer games.Sollar wrote:Statements like this could make for a great career in law or politics. Ever considered ?jorb wrote:I don't hate that.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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Granger
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Re: Everglowing Ember should start fire
Using your logic we should remove fires.Lunarius_Haberdash wrote:and limits its application as an infinite ash generator.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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shubla
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Re: Everglowing Ember should start fire
Or branchesGranger wrote:Using your logic we should remove fires.Lunarius_Haberdash wrote:and limits its application as an infinite ash generator.

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vatas
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Re: Everglowing Ember should start fire
I just recieved Everglowing Ember and I have to say it seems relatively useless as curio unless you have practically infinite INT.


Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Lunarius_Haberdash
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Re: Everglowing Ember should start fire
Incorrect, fires must be filled to capacity and therefor are not infinite ash generators, at some point one must add fuel to bring it back to maximum capacity.Granger wrote:Using your logic we should remove fires.Lunarius_Haberdash wrote:and limits its application as an infinite ash generator.
I did say it was a minor issue.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Sevenless
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- Location: Canada
Re: Everglowing Ember should start fire
Quality branches are actually a limited and highly sought after commodity in mid-late world. Bone ash is literally 20x more convenient to use (20 units of ash per bone burned in kiln), and easier to get a large supply of at decent quality than this stupid branch lighting machine would.
And ultimately it's not an infinite ash generator since you actually need branches to make the damn ash.
And ultimately it's not an infinite ash generator since you actually need branches to make the damn ash.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
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Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system