Crashed milliseconds after logging in (GL Error: 1282)

The worst monsters in the Hearthlands warp the fabric of space and time...
Rjk
Posts: 7
Joined: Fri Aug 28, 2015 11:28 pm

Re: Crashed milliseconds after logging in (GL Error: 1282)

Post by Rjk »

jorb wrote:I suspect you're suffering from this, Rjk.
video settings yep, I experimented yesterday. Thx!!! i'm in game

but problem on crashed to terramorphing... no solution... no palisad, no home, only 5 tail line on crop((((
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Crashed milliseconds after logging in (GL Error: 1282)

Post by jorb »

Well, this thread is not for that purpose. Make a new bug report and post your crash data there.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
Haba
Posts: 666
Joined: Sun Nov 01, 2009 9:36 pm

Re: Crashed milliseconds after logging in (GL Error: 1282)

Post by Haba »

Same ol':

Exception in thread "Render thread" java.lang.RuntimeException: haven.BGL$BGLException: javax.media.opengl.GLException: Thread[AWT-EventQueue-0,6,main] glGetError() returned the following error codes after a call to glDrawRangeElements(<int> 0x4, <int> 0x178, <int> 0x198, <int> 0x60, <int> 0x1403, <long> 0): GL_INVALID_OPERATION ( 1282 0x502)
[2015-09-21 08:12:35] ===== Client started =====
Exception in thread "Render thread" java.lang.RuntimeException: haven.BGL$BGLException: javax.media.opengl.GLException: Thread[AWT-EventQueue-0,6,main] glGetError() returned the following error codes after a call to glDrawRangeElements(<int> 0x4, <int> 0x178, <int> 0x198, <int> 0x60, <int> 0x1403, <long> 0): GL_INVALID_OPERATION ( 1282 0x502),
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:455)
at haven.HavenPanel$6.run(HavenPanel.java:490)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: javax.media.opengl.GLException: Thread[AWT-EventQueue-0,6,main] glGetError() returned the following error codes after a call to glDrawRangeElements(<int> 0x4, <int> 0x178, <int> 0x198, <int> 0x60, <int> 0x1403, <long> 0): GL_INVALID_OPERATION ( 1282 0x502),
at haven.BGL.run(BGL.java:81)
at haven.HavenPanel.redraw(HavenPanel.java:399)
at haven.HavenPanel$1.display(HavenPanel.java:102)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$400(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: javax.media.opengl.GLException: Thread[AWT-EventQueue-0,6,main] glGetError() returned the following error codes after a call to glDrawRangeElements(<int> 0x4, <int> 0x178, <int> 0x198, <int> 0x60, <int> 0x1403, <long> 0): GL_INVALID_OPERATION ( 1282 0x502),
at javax.media.opengl.DebugGL4bc.writeGLError(DebugGL4bc.java:29412)
at javax.media.opengl.DebugGL4bc.glDrawRangeElements(DebugGL4bc.java:23190)
at haven.BGL$48.run(BGL.java:427)
at haven.BGL.run(BGL.java:79)
... 22 more
GPU: Intel(R) HD Graphics 4000

Occurs in towns, opening cupboards and other actions. No problems in wilderness, for the most part.

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