Chance to smelt bars is determined when you mine it. So if you mined ore before the new skills were implemented you still get the old ratios.jaguar wrote:Ore should be new?
-
burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Game Development: Spit'n'Polish
-
Marksman
- Posts: 123
- Joined: Thu Feb 25, 2010 4:26 pm
- Location: Russia, Saint-Petersburg
Re: Game Development: Spit'n'Polish
After night crashes we found same problem with ore and bloom. 9 smelter - 1 bar, 12 blooms - 1 wrought.pestilence wrote:This is result of smelting iron ochre with all metallurgical skills. I did six attempts and got 0-2 bars in each. There is no difference with old smelting, skills do not add anything. WTF?
I hope that it was only our bad night's luck and not reverse server's version.
-
Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Spit'n'Polish
You guys are having bad luck or you don't have the skills you need/using ore before you had them. I'm still getting a decent yield from smelters and just did a few rounds of wrought getting 7, 5 and 6 bloom with 5/7, 3/5 and 5/6 going wrought.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Spit'n'Polish
I think it's more getting used to where the point of the pointer is. I noticed it's the tip of the pick icon , not the end of the handle like previous versions.jaguar wrote: May be there is some bug? Did somebody noticed that when you try to destroy object you can't hit it until you scroll camera closer?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
g1real
- Posts: 881
- Joined: Sun Aug 09, 2009 10:30 am
- Location: You are now breathing manually.
Re: Game Development: Spit'n'Polish
Maybe it is just that, but I think something is severely fucked with cursor hit detection sometimes. Someone made a bug report about the character sheet window still being there even when it's closed and that's blocking the UI from working on that part of the screen, so maybe it's that, but the amount of times I have to adjust my camera angle just to interact with something are uncountable at this point. Gives me a lot of grief, honestly.MagicManICT wrote:I think it's more getting used to where the point of the pointer is. I noticed it's the tip of the pick icon , not the end of the handle like previous versions.jaguar wrote: May be there is some bug? Did somebody noticed that when you try to destroy object you can't hit it until you scroll camera closer?
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
-
Necroliter
- Posts: 207
- Joined: Wed Sep 21, 2011 8:29 pm
Re: Game Development: Spit'n'Polish
Bug with invisible UI already fixed.g1real wrote:Maybe it is just that, but I think something is severely fucked with cursor hit detection sometimes. Someone made a bug report about the character sheet window still being there even when it's closed and that's blocking the UI from working on that part of the screen, so maybe it's that, but the amount of times I have to adjust my camera angle just to interact with something are uncountable at this point. Gives me a lot of grief, honestly.MagicManICT wrote:I think it's more getting used to where the point of the pointer is. I noticed it's the tip of the pick icon , not the end of the handle like previous versions.jaguar wrote: May be there is some bug? Did somebody noticed that when you try to destroy object you can't hit it until you scroll camera closer?
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Spit'n'Polish
Have mined fresh ore, good result with putting it directly into the smelter.Kaios wrote:You guys are having bad luck or you don't have the skills you need/using ore before you had them. I'm still getting a decent yield from smelters and just did a few rounds of wrought getting 7, 5 and 6 bloom with 5/7, 3/5 and 5/6 going wrought.
Putting it in a stockpile for some time (most likely over area unload) seems to make it forget that i mined it with the skills.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Spit'n'Polish
That should certainly not be the case.Granger wrote:Putting it in a stockpile for some time (most likely over area unload) seems to make it forget that i mined it with the skills.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Spit'n'Polish
Yes, but it seemed like it.jorb wrote:That should certainly not be the case.Granger wrote:Putting it in a stockpile for some time (most likely over area unload) seems to make it forget that i mined it with the skills.
Fresh (= with skills) mined ore from chest gave 4-5 bars per smelter, letting it sit in a stockpile over server restart gave 1-2 bars.
Will repeat the experiment next time i find time to play.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
Poger
- Posts: 35
- Joined: Sun Oct 06, 2013 7:36 pm
Re: Game Development: Spit'n'Polish
Just can't get used to this bow nerf. Now animals are again trains, that just run over you when you are accidentally on the rails. I know world is supposed to be deadle, but game should also be fun. Machinearrowing was stupid, true. Yet this is overshot. I guess bow should have massive damage reduction on red, yet normal damage afterwards. Scaling as we have it now reduced the possible damage by half, or even more. I'm a goddamn human being, I'm not a victim of the animals. I'm the smartest and most cunning of 'em. I reshape world as I please.
