Fixing combat bots

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Fixing combat bots

Post by overtyped »

To make botting combat less op IE this" viewtopic.php?f=40&t=43050&start=30 " Add a 1 second delay before combat cards kick in, after combat is initiated.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
Gabula
Posts: 172
Joined: Sun Aug 30, 2015 9:05 pm

Re: Fixing combat bots

Post by Gabula »

I agree with Bob even though he killed my friend.
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cpt1silencer
Posts: 168
Joined: Fri Jan 21, 2011 1:44 am
Location: Kansas, USA

Re: Fixing combat bots

Post by cpt1silencer »

I vote for removed combat as a punishment, then a fix after everyone feels the heavy handed week of no combat.
This game really needs a great sword...
http://www.youtube.com/watch?v=Qacgb2b8LVU
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rye130
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Joined: Mon Feb 01, 2010 9:41 pm

Re: Fixing combat bots

Post by rye130 »

I'm a bigger fan of everyone having a defense weighted by geometric average of their UA and MC that blocks against all types of attacks when combat is started.
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sakiji
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Joined: Tue Jan 04, 2011 1:06 pm

Re: Fixing combat bots

Post by sakiji »

rye130 wrote:I'm a bigger fan of everyone having a defense weighted by geometric average of their UA and MC that blocks against all types of attacks when combat is started.
"Wariness of strangers" or something like that.

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