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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Fixing combat bots
To make botting combat less op IE this" viewtopic.php?f=40&t=43050&start=30 " Add a 1 second delay before combat cards kick in, after combat is initiated.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Gabula
- Posts: 172
- Joined: Sun Aug 30, 2015 9:05 pm
Re: Fixing combat bots
I agree with Bob even though he killed my friend.
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cpt1silencer
- Posts: 168
- Joined: Fri Jan 21, 2011 1:44 am
- Location: Kansas, USA
Re: Fixing combat bots
I vote for removed combat as a punishment, then a fix after everyone feels the heavy handed week of no combat.
This game really needs a great sword...
http://www.youtube.com/watch?v=Qacgb2b8LVU
http://www.youtube.com/watch?v=Qacgb2b8LVU
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Fixing combat bots
I'm a bigger fan of everyone having a defense weighted by geometric average of their UA and MC that blocks against all types of attacks when combat is started.
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sakiji
- Posts: 84
- Joined: Tue Jan 04, 2011 1:06 pm
Re: Fixing combat bots
"Wariness of strangers" or something like that.rye130 wrote:I'm a bigger fan of everyone having a defense weighted by geometric average of their UA and MC that blocks against all types of attacks when combat is started.