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Maiden
- Posts: 148
- Joined: Thu Oct 07, 2010 4:54 am
Have water be capped by farming or survival
Like the recent change to soil, water should also be capped by the highest of survival or farming
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Have water be capped by farming or survival
Agreed, or Cooking.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Have water be capped by farming or survival
I can see farming affecting plants but not water. Cooking has no bearing either. Water exists and neither skill helps find such resources. Its one thing to know if it tastes better but its another to find it.
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Maiden
- Posts: 148
- Joined: Thu Oct 07, 2010 4:54 am
Re: Have water be capped by farming or survival
It's the same reasoning for soil. As a farmer you know what kinda soil your plants need. You'd also know what kind of water you'd need.
I mean if you're going realistically, like you seem to be arguing, a farmer would be really good at telling the difference between pure and fouled water, so?
I mean if you're going realistically, like you seem to be arguing, a farmer would be really good at telling the difference between pure and fouled water, so?