Game Development: Musical Qualities

Announcements about major changes in Haven & Hearth.
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Jackard
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Location: fucking curios how do they work

Re: Game Development: Musical Qualities

Post by Jackard »

Music interface looks nice.
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Galthon
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Location: Willamette Valley

Re: Game Development: Musical Qualities

Post by Galthon »

DaniAngione wrote:Aww, I see.
Well, it would still be possible by creating something in the middle that translates ABC files into the game's correct inputs.

So it would read a sheet, create a logical order of commands by translating each note into a game command (Ctrl+B, Shift+C, etc, etc...) and time it based on the tempo of the sheet - then play it back in the game...

Well, I might consider working on that as some sort of addon to custom clients, but we'll see, we'll see... :)

Thanks anyway, lovely addition! :D
Of course, we lack a Bree for me to play my folk metal in. Always did get a grin from jamming out Iron Maiden on a lute in the middle of town.
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bmjclark
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Re: Game Development: Musical Qualities

Post by bmjclark »

Shift M on the flute is ear rape. That is all.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Spiff
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Re: Game Development: Musical Qualities

Post by Spiff »

Thanks guys. I'm now blockaded in the back of our curio hut behind rows and rows playing a high B for forever.
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Tacheron
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Re: Game Development: Musical Qualities

Post by Tacheron »

Could we please get a second octave? :D there's enough buttons on the keyboard lol. Also nice that you can't play chords on flute but you can on lute :) Already did the bard's song :D
This is not a test of power
This is not a game to be lost or won
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MagicManICT
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Re: Game Development: Musical Qualities

Post by MagicManICT »

jorb wrote:
Store Description wrote:Image$5
Have a face made for radio, and a voice made for IRC? Fret not! You too can become a confirmed bagouser with this instantly shame reducing Brown Paper Bag.
And me without $5 right now... damn. My dreams of being the Unknown Comic must go unfulfilled for a while longer.

Also: pumpkin headed raiders ain't real raiders. Real raiders wear paper bags on their head when they raid. ;)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
SarcasticSoul
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Re: Game Development: Musical Qualities

Post by SarcasticSoul »

Success, Kakariko Village theme learned in its entirety on the flute. I will now proceed to stand in the middle of our settlement and play it forever.
We are the Men Who Stare At Cone Cows. Praise Be Unto the Cone Cow.
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Jackard
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Re: Game Development: Musical Qualities

Post by Jackard »

jorb wrote: Added Lingonberries
For meatballs?
cat1234
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Re: Game Development: Musical Qualities

Post by cat1234 »

only adding flute and lute ? or adding more item?
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Granger
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Re: Game Development: Musical Qualities

Post by Granger »

Can we have a mechanic detecting disharmonic songs/random notes that allows scentless attacking the perpetrator torturing us with it? Asking since i always felt like wanting to kill neighbors daughter when she practiced flute for school (because she sucked at it and the noise was terrible).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020

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