Water bugged, while on land

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RickyP602
Posts: 280
Joined: Sun Aug 08, 2010 9:20 pm

Water bugged, while on land

Post by RickyP602 »

I was swimming across a small area of water to ledge, my character did the climb animation, but when I got on land the game acted like he was still swimming, and I drowned while swimming on land for like 5 tiles.
RickyP602
Posts: 280
Joined: Sun Aug 08, 2010 9:20 pm

Re: Water bugged, while on land

Post by RickyP602 »

Can also verify that my body isn't there.
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jorb
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Location: Here, there and everywhere.

Re: Water bugged, while on land

Post by jorb »

Aware, and previously reported. Will fix. Sorry for your loss.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
RickyP602
Posts: 280
Joined: Sun Aug 08, 2010 9:20 pm

Re: Water bugged, while on land

Post by RickyP602 »

Ah, thanks for the reply. However, do you tthink it would be wise to make water not deadly until such a time that water mechanics are implemented in a much more reliable way?

It seems reasonable to me to do something similar as to what Salem did, if you run out of stamina while swimming it ko's you, and puts you on the shoreline you came from, effectively washing you to shore.

There is some amount of realism to this also, a person only averagely trained in swimming could swim on their backs for a long fucking time before they drowned. Swimming is not so stamina taxing as sprinting for sure. At least if you are attempting to conserve your energy at least.
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jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Water bugged, while on land

Post by jorb »

Delay in implementing the consequences will quickly become "never implement the consequences".
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
blackhamster
Posts: 7
Joined: Sun Jan 23, 2011 1:11 pm

Re: Water bugged, while on land

Post by blackhamster »

Had the same issue today.
How to drown on land guide:
0. Find a cliff + deep water combo.
1. Toggle swimming on.
2. Jump from the cliff to the deep water. Swimming animation starts.
3. Climb back from the deep water to the cliff. Swimming animation continues.
4. You can now swim on land! Congrats!
5. You die. Even your dead body acts like still in water.

Please fix.
Biddas
Posts: 317
Joined: Mon Oct 20, 2014 2:57 pm

Re: Water bugged, while on land

Post by Biddas »

i wonder why are you keep using it?is it hard to swim with a boat or find a place without cliff?just an idiot can do things like you .....
blackhamster
Posts: 7
Joined: Sun Jan 23, 2011 1:11 pm

Re: Water bugged, while on land

Post by blackhamster »

Sometimes you misscklick.
Sometimes you can climb up a cliff directly but cannot return to the same boat using the same cliff.
Sometimes you just want to test new swimming system with a fresh alt.
Sometimes you make mistakes, sometimes you take a risk and lose.
It is only natural and says nothing about your intellect.
But when you post shit on bug report forum trying to show everyone how clever and wise you are - you are an idiot.
Learn to use spacebar first.
Biddas
Posts: 317
Joined: Mon Oct 20, 2014 2:57 pm

Re: Water bugged, while on land

Post by Biddas »

blackhamster wrote:Sometimes you misscklick.
Sometimes you can climb up a cliff directly but cannot return to the same boat using the same cliff.
Sometimes you just want to test new swimming system with a fresh alt.
Sometimes you make mistakes, sometimes you take a risk and lose.
It is only natural and says nothing about your intellect.
But when you post shit on bug report forum trying to show everyone how clever and wise you are - you are an idiot.
Learn to use spacebar first.
what a dumb going to swim in a deep water (like you said it is risk and lose)to another side where he clearly can see a cliffs?You call it testing with fresh alt?

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