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Jiochan
- Posts: 227
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Steady Drumbeat of Progress
Stfu, fixing carrots & beetroots.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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banok
- Posts: 696
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- Location: Homeless by choice
Re: Game Development: Steady Drumbeat of Progress
Was saying pras on patch notes a haven thing before it was a salem thing? Just curious how these idiocies osmosize
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Jiochan
- Posts: 227
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Steady Drumbeat of Progress
Ain't nuffink but a Slaem thang.banok wrote:Was saying pras on patch notes a haven thing before it was a salem thing? Just curious how these idiocies osmosize
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: Game Development: Steady Drumbeat of Progress
fuck slaem

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
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venatorvenator
- Posts: 1066
- Joined: Fri Mar 07, 2014 5:59 pm
Re: Game Development: Steady Drumbeat of Progress
I have to switch to an English keyboard while playing.warrri wrote:YXC
YXC
fuck zou
(german keyboard layout has YXC instead of ZXC, making it quite hard to play instruments)
Also cant run while pressing ctrl + key
That means when I plaz music mz game chat becomes prettz weird like this. Whz devs, whz_
And where is even the interrogation mark of this thing.
Thanks for the updates though.
Last edited by venatorvenator on Thu Sep 24, 2015 2:17 am, edited 1 time in total.
Xcom wrote:Most good things last only a short time
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loftar
- Posts: 9096
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- Location: Your character database
Re: Game Development: Steady Drumbeat of Progress
Yeah, I know it's less than optimal, but I honestly don't really know what to do about it. I'm not aware of any method to fetch the physical locations of keys (at least not since I wrote DOS games). If anyone knows a useful method, feel free to tell me about it.venatorvenator wrote:I have to switch to an English keyboard while playing.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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venatorvenator
- Posts: 1066
- Joined: Fri Mar 07, 2014 5:59 pm
Re: Game Development: Steady Drumbeat of Progress
I|m not complaining actuallz. If it|s easier for me to solve this than it is for zou then there|s reallz nothing for me to whine about. It|s just weird sometimes.loftar wrote:Yeah, I know it's less than optimal, but I honestly don't really know what to do about it. I'm not aware of any method to fetch the physical locations of keys (at least not since I wrote DOS games). If anyone knows a useful method, feel free to tell me about it.venatorvenator wrote:I have to switch to an English keyboard while playing.
Xcom wrote:Most good things last only a short time
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Gotrek64
- Posts: 279
- Joined: Sat Jul 17, 2010 6:36 pm
Re: Game Development: Steady Drumbeat of Progress
Is it just me or does ctrl right+clicking dirt no longer level low tile vertices to high tile vertices anymore?
burgingham wrote:Gotrek did a shitton of work there to supply people with farm stuff etc. You murder him despite knowing who he was. Why not assasinate the 2 people who insulted you and then get out? It would have proven your point much better and also proven you really do understand how to fight people and not only how to slaughter helpless sheep.
