Scholar's Garb (Study Expansion Equipment)

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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DDDsDD999
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Re: Scholar's Garb (Study Expansion Equipment)

Post by DDDsDD999 »

Because it promotes passive gameplay of grinding LP. You won't see a fighter wearing this stuff if he's actively hunting or playing the game. He would greatly enjoy those equipment slots.

All it speaks to is that there isn't a lot of useful gear besides armor/tools.
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Sevenless
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Re: Scholar's Garb (Study Expansion Equipment)

Post by Sevenless »

DDDsDD999 wrote:Because it promotes passive gameplay of grinding LP. You won't see a fighter wearing this stuff if he's actively hunting or playing the game. He would greatly enjoy those equipment slots.

All it speaks to is that there isn't a lot of useful gear besides armor/tools.
It doesn't promote passive play anymore than the curio system itself. Crafters also don't have any utility for slots that warriors do. And anytime competing gear gets made for said slots, usually the warriors get grumpy about changing outfits constantly for different tasks.

I don't think either of those issues are to do with this suggestion, but rather the overall equipment buff system. With the way jorb is talking, I'm wondering if we're going to be getting a talisman system at some point.
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Darruin
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Re: Scholar's Garb (Study Expansion Equipment)

Post by Darruin »

I don't think they want to go down this path since they introduced the exp system.
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Lunarius_Haberdash
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Re: Scholar's Garb (Study Expansion Equipment)

Post by Lunarius_Haberdash »

Darruin wrote:I don't think they want to go down this path since they introduced the exp system.

Actually the XP system makes this idea more viable, not less. You'd be consuming XP faster since you're using more mentory items. It balances out, as much as the XP system makes a difference. (I don't know if anyone agrees that it feels largely pointless and accomplishes basically nothing that I can tell.)
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