Cave Water

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alioli
Posts: 136
Joined: Sat Aug 20, 2011 10:53 am

Re: Cave Water

Post by alioli »

wickerman_156 wrote:On the topic of things not implemented, haven't seen any moose or lake reeds either.
http://www.havenandhearth.com/portal/shots/118.png

and you could actually see cave water in the trailer: https://youtu.be/KmXKmBUn7VU?t=1m
Speaking of trailer stuff, anyone know how they do that thing where they're planting plants, and they just click and drag an area to plant in?
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Sevenless
Posts: 7704
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Cave Water

Post by Sevenless »

Shift leftclick on the seeds in inventory. Or shift right? One of those two.
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Cave Water

Post by MagicManICT »

Sevenless wrote: shift right
This one.

Mass harvest by holding shift when you right click the plant to change pointers then click-drag the area to harvest. (maybe can do adventure> harvest in the menus somewhere? haven't looked since there's a shortcut)
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Kumodo
Posts: 18
Joined: Sun May 22, 2016 8:17 am

Re: Cave Water

Post by Kumodo »

Would be nice to see fish in cave lakes and rivers. Wouldn't think the programming would be to hard. Cave crabs, albino catfish, newts maybe.
Kitamie
Posts: 524
Joined: Sat Jul 02, 2011 3:06 am

Re: Cave Water

Post by Kitamie »

in legacy they had them, im not sure if they implemented them in this version. sometimes you dont get a fishing node in them though it would be interesting to see if anyone has seen them in this game.
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Jacobian123
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Joined: Sat May 08, 2010 4:41 am
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Re: Cave Water

Post by Jacobian123 »

Dates are important.
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