Hearthing isn't the way that escaping is a fun/interesting mechanic.jorb wrote:Well, Coles, I'm not sure the solution is to make it impossible to ever escape either, though.
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rye130
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Re: Aggro range or hearth timer needs to be increased
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Vigilance
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Re: Aggro range or hearth timer needs to be increased
the issue is that we're dancing a pretty stupidly fine linejorb wrote:Well, Coles, I'm not sure the solution is to make it impossible to ever escape either, though.
i was honestly fine with how it was before auto hearth, its possible to intercept someone still but you've got to be 100% on your toes and hope they're not on theirs, but its shit that most of the time you cant fucking catch someone before they poof off behind their walls that you cant ram because the farmer turned all the wax in to fiddles
i think aggro range is pretty silly short, though, tbh.

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shubla
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Re: Aggro range or hearth timer needs to be increased
Most people commenting this thread are the ones that kill everyone else. Jorb. Dont listen to them. The peaceful ones dont use forums that much so their point of view cant be seen.

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jorb
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Re: Aggro range or hearth timer needs to be increased
Is autoaggro into autodeath by gankers a fun/interesting mechanic? For a select clientele, I'm sure.rye130 wrote:Hearthing isn't the way that escaping is a fun/interesting mechanic.
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sabinati
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Re: Aggro range or hearth timer needs to be increased
i, for one, welcome our new auto-aggro overlords
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jordancoles
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Re: Aggro range or hearth timer needs to be increased
Keep the agro range, auto agro from anywhere on the screen was bad, the agro distance is fine but the hearth timer either needs to be at least 5 seconds longer or the range has to go up by 5-10 tilesjorb wrote:Is autoaggro into autodeath by gankers a fun/interesting mechanic? For a select clientele, I'm sure.rye130 wrote:Hearthing isn't the way that escaping is a fun/interesting mechanic.
You need time to react otherwise no one will be murdered :'(
Also, for auto-death the gankers would be within agro range already otherwise you'd just hearth home (sun)
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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rye130
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Re: Aggro range or hearth timer needs to be increased
Autoaggro isn't autodeath. You can run away/outmaneuver them. If you think the attacker has too much power/advantage in the situation, make interesting defensive ways to escape combat and lose your attacker. Don't make the combat encounter never happen because a character magically poofs away.jorb wrote:Is autoaggro into autodeath by gankers a fun/interesting mechanic? For a select clientele, I'm sure.rye130 wrote:Hearthing isn't the way that escaping is a fun/interesting mechanic.
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rye130
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Re: Aggro range or hearth timer needs to be increased
Let me drop caltrops as I'm fleeing that slows down anything (animal or person) who steps on them for a short period of time.
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Tonkyhonk
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Re: Aggro range or hearth timer needs to be increased
soooo cute <3Vigilance wrote:you cant ram because the farmer turned all the wax in to fiddles
on topic, auto-hearth is as gay as auto-aggro. players who set this refuse to interact with other players, but then again, in the end, the players who refuse to set auto-hearth will be the majority of the victims. i would love to see some kind of a new feature that makes it harder for players to attack random players around if possible, which, hopefully, also makes it somewhat easier to attack the criminals with scents or something.
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Vigilance
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Re: Aggro range or hearth timer needs to be increased
ftfyrye130 wrote:Let me drop frogs directly behind me only, so I may delay my enemy in a chase.
Tonkyhonk wrote: soooo cute <3

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