Aggro range or hearth timer needs to be increased

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
rye130
Posts: 2557
Joined: Mon Feb 01, 2010 9:41 pm

Re: Aggro range or hearth timer needs to be increased

Post by rye130 »

jorb wrote:Well, Coles, I'm not sure the solution is to make it impossible to ever escape either, though.
Hearthing isn't the way that escaping is a fun/interesting mechanic.
User avatar
Vigilance
Posts: 3561
Joined: Fri May 21, 2010 9:30 pm
Location: fog of irrelevancy

Re: Aggro range or hearth timer needs to be increased

Post by Vigilance »

jorb wrote:Well, Coles, I'm not sure the solution is to make it impossible to ever escape either, though.
the issue is that we're dancing a pretty stupidly fine line

i was honestly fine with how it was before auto hearth, its possible to intercept someone still but you've got to be 100% on your toes and hope they're not on theirs, but its shit that most of the time you cant fucking catch someone before they poof off behind their walls that you cant ram because the farmer turned all the wax in to fiddles

i think aggro range is pretty silly short, though, tbh.
Image
"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Aggro range or hearth timer needs to be increased

Post by shubla »

Most people commenting this thread are the ones that kill everyone else. Jorb. Dont listen to them. The peaceful ones dont use forums that much so their point of view cant be seen.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Aggro range or hearth timer needs to be increased

Post by jorb »

rye130 wrote:Hearthing isn't the way that escaping is a fun/interesting mechanic.
Is autoaggro into autodeath by gankers a fun/interesting mechanic? For a select clientele, I'm sure.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Aggro range or hearth timer needs to be increased

Post by sabinati »

i, for one, welcome our new auto-aggro overlords
User avatar
jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Aggro range or hearth timer needs to be increased

Post by jordancoles »

jorb wrote:
rye130 wrote:Hearthing isn't the way that escaping is a fun/interesting mechanic.
Is autoaggro into autodeath by gankers a fun/interesting mechanic? For a select clientele, I'm sure.
Keep the agro range, auto agro from anywhere on the screen was bad, the agro distance is fine but the hearth timer either needs to be at least 5 seconds longer or the range has to go up by 5-10 tiles

You need time to react otherwise no one will be murdered :'(

Also, for auto-death the gankers would be within agro range already otherwise you'd just hearth home (sun)
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image
User avatar
rye130
Posts: 2557
Joined: Mon Feb 01, 2010 9:41 pm

Re: Aggro range or hearth timer needs to be increased

Post by rye130 »

jorb wrote:
rye130 wrote:Hearthing isn't the way that escaping is a fun/interesting mechanic.
Is autoaggro into autodeath by gankers a fun/interesting mechanic? For a select clientele, I'm sure.
Autoaggro isn't autodeath. You can run away/outmaneuver them. If you think the attacker has too much power/advantage in the situation, make interesting defensive ways to escape combat and lose your attacker. Don't make the combat encounter never happen because a character magically poofs away.
User avatar
rye130
Posts: 2557
Joined: Mon Feb 01, 2010 9:41 pm

Re: Aggro range or hearth timer needs to be increased

Post by rye130 »

Let me drop caltrops as I'm fleeing that slows down anything (animal or person) who steps on them for a short period of time.
User avatar
Tonkyhonk
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

Re: Aggro range or hearth timer needs to be increased

Post by Tonkyhonk »

Vigilance wrote:you cant ram because the farmer turned all the wax in to fiddles
soooo cute <3

on topic, auto-hearth is as gay as auto-aggro. players who set this refuse to interact with other players, but then again, in the end, the players who refuse to set auto-hearth will be the majority of the victims. i would love to see some kind of a new feature that makes it harder for players to attack random players around if possible, which, hopefully, also makes it somewhat easier to attack the criminals with scents or something.
User avatar
Vigilance
Posts: 3561
Joined: Fri May 21, 2010 9:30 pm
Location: fog of irrelevancy

Re: Aggro range or hearth timer needs to be increased

Post by Vigilance »

rye130 wrote:Let me drop frogs directly behind me only, so I may delay my enemy in a chase.
ftfy
Tonkyhonk wrote: soooo cute <3
:oops:
Image
"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png

Return to “Critique & Ideas”