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Gabula
- Posts: 172
- Joined: Sun Aug 30, 2015 9:05 pm
Re: Swords Less Autistic-Looking
I like the way it is implemented, when your sword is in your hand on the character sheet it should appear in your hand on your character model.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Swords Less Autistic-Looking
Sword sheathed, or sword in hand, the fact that it's held at a weird frozen angle is what seems off to me.
If there was some arm motion so it looked a little more natural this would be fine.
If there was some arm motion so it looked a little more natural this would be fine.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
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The Art of Herding
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Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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ErdTod
- Posts: 577
- Joined: Wed Sep 21, 2011 7:53 pm
Re: Swords Less Autistic-Looking
Hey, maybe this is the soluton to the 0.05 second chop thing? Like, sword in non-combat stance is put in the sheath, and when you enter the combat there is an animation of drawing it that delays the possibility to chop immediately. As all the players will be doing this, this will not affect the balance... Maybe with hunting a bit, but hunting is broken anyways.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Swords Less Autistic-Looking
I'm strongly considering just making it so that characters start with a certain cooldown when they enter combat (and adding the same cooldown when creating a new combat-relation).ErdTod wrote:Hey, maybe this is the soluton to the 0.05 second chop thing?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Swords Less Autistic-Looking
Would it be possible to just make a starting defense bar instead? I think just starting with a cooldown would just feel kind of shitty, especially while fighting animals. Or just make it so offensive moves can't be used immediately upon entering combat but defenses can.loftar wrote:I'm strongly considering just making it so that characters start with a certain cooldown when they enter combat (and adding the same cooldown when creating a new combat-relation).ErdTod wrote:Hey, maybe this is the soluton to the 0.05 second chop thing?
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Swords Less Autistic-Looking
Going a bit far away here, but for those that enjoy the "0.05 second chop", some sort of sneak or surprise attack mechanic could be implemented. If you engage normally, the "cooldown" (or whatever solution to insta-attacks) would be used and no one would 0.05 second chopbmjclark wrote:Would it be possible to just make a starting defense bar instead? I think just starting with a cooldown would just feel kind of shitty, especially while fighting animals. Or just make it so offensive moves can't be used immediately upon entering combat but defenses can.loftar wrote:I'm strongly considering just making it so that characters start with a certain cooldown when they enter combat (and adding the same cooldown when creating a new combat-relation).ErdTod wrote:Hey, maybe this is the soluton to the 0.05 second chop thing?
It could be somewhat based around Stealth, giving it a proper usefulness *hint hint*
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W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín