Divine Intervention: The Case of Core vs ST & CotTK

Announcements about major changes in Haven & Hearth.
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ErdTod
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Joined: Wed Sep 21, 2011 7:53 pm

Re: Divine Intervention: The Case of Core vs ST & CotTK

Post by ErdTod »

Why would they tp there anyone?

Also, bagousers should've reported the bug and do nothing else. Instead, they razed villages.
If anyone elase would've used the bugs without reporting them, it would just make the justice come slower. The result would be the same.
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ArvinJA
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Location: Sweden

Re: Divine Intervention: The Case of Core vs ST & CotTK

Post by ArvinJA »

MightySheep wrote:No leniency even though they actually reported the bug? 90% of people would have just kept it to themselves whilst continuing to abuse it in which case it would have remained unfixed and caused much more damage.
Accounts weren't banned, how do you know how much leniency there was?
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
spawningmink
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Re: Divine Intervention: The Case of Core vs ST & CotTK

Post by spawningmink »

ErdTod wrote:Why would they tp there anyone?

Also, bagousers should've reported the bug and do nothing else. Instead, they razed villages.
If anyone elase would've used the bugs without reporting them, it would just make the justice come slower. The result would be the same.
they did it in world 7
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

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Clemence
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Re: Divine Intervention: The Case of Core vs ST & CotTK

Post by Clemence »

Its fair, I would give my village for a dev cap, good trade.
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Shrapnelx
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Re: Divine Intervention: The Case of Core vs ST & CotTK

Post by Shrapnelx »

JUUUUUUUUUUUUUSTICE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Fucking beautiful.Absolutely gorgeous..

Im glad they got nuked and killed for exploiting.. "Hey i found a bug where i can get through walls, lets not report it until we raid some neighbors, for 'testing'..."

Be that a lesson to all those looking for exploits, theres a fine line between bug hunting, and exploiting.. make sure you understand that line and know the consequences of crossing it.

Wonderful work Jorb and Loftar, it was worth the downtime.
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Scruffy
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Re: Divine Intervention: The Case of Core vs ST & CotTK

Post by Scruffy »

Image
Image
[3:31:54 PM] Dāvis: ye, theres some times you go upwards in your situations and theres times when you go downwards
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Hasta
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Re: Divine Intervention: The Case of Core vs ST & CotTK

Post by Hasta »

Whatever the reasoning behind this Divine Interventions were, for a law-abiding humble hermit like myself it's somehow warm and cozy to know the Gods of Hearthlands are there -- and boy, vengeful they are.

Good saturday evening entertainment, all those shenannigans were -- for a bystander =)
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MagicManICT
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Re: Divine Intervention: The Case of Core vs ST & CotTK

Post by MagicManICT »

jorb wrote: has been given a dev cape for reporting and detailing the bug.

Serious bugs should be reported, not quietly exploited.
I'm of the opinion that this is the case as long as the person reporting it doesn't use it for their own gain. If they can't be bothered to wait for the "better" rewards, then they should get any and all punishment with no rewards for bad behavior.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Headshot
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Re: Divine Intervention: The Case of Core vs ST & CotTK

Post by Headshot »

A little bit dissapoint about all characters nuke. My poor farmer doenst deserve that.
W3 - Vitterstad | Headhunter [Lawspeaker]
W4 - AD/Sparta | VIII The Justice [Fighter]
W5 - Vitterstad | Headhunter [Founder]
H8 - Core | Headhunt [Founder]
H10 - Dis | Dominar Morghoul [Council]
H12 - Wild West Exodus | Headshot [Lawspeaker]
H13 - TPDR | Headshot [Member]
H14 - Definitely Not Abusers | Headhunter [Member]
H15 - Mental Disorder | Headshot [Member]
H16 - hidden
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Hasta
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Joined: Sun Sep 14, 2014 3:27 pm

Re: Divine Intervention: The Case of Core vs ST & CotTK

Post by Hasta »

Now for a spoonful of development tar in this barrel of sweet justice honey.
jorb wrote:
Small Fixes
-----------------------

Stockpile placement by right-clicking should now only trigger when neither ctrl nor shift is held down, preventing the stockpile from showing up, for example, when you're shift+right-click-spamming fuel into a kiln or whatnot.
Doesn't work. First of all, Stockpile appears just the same way when holding down Shift; but now one can't shift-fill a stockpile with multiple items: no matter how hard one tries to click the stockpile model, cursor just morphs into another stockpile.

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