The Dark Ages of PvP are upon us

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TeckXKnight
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Re: The Dark Ages of PvP are upon us

Post by TeckXKnight »

Original wrote:Can you play on all of them effectively?
Yeah, even without bots it's pretty easy to multi-client when all you have to do is have them use the skill chop. With bots it's even easier as they'll auto aggro and auto-chop. Once a client has auto-pathing (unless one already does) then even the chase aspect is over.
Leafstab
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Re: The Dark Ages of PvP are upon us

Post by Leafstab »

I think pvp right now is pretty balanced say you are fighting 4 one stat guys you should have more UA and and more agi and more con you can put up multiple green defenses quickly while they have really long cds on their skills you can down them in one hit while they may take several hits to down you and thats only if your bad enough to somehow let them penetrate your 3 green defenses.
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bmjclark
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Re: The Dark Ages of PvP are upon us

Post by bmjclark »

I didn't necessarily mean i'd pilot them all, though i'm sure there will be a bot for that one day. I have villagers. I'm saying we can potentially as a village pump these chars out and send them out, cause some mayhem and not give a single shit if we die. Remember in old worlds when people would alt spam if they were getting rammed? Imagine if each and everyone one of those alts was actually a legitimate threat to your main. They don't even need rage technically in a situation like that. If you're forced to aggro them while sieging a village, suddenly they're a threat to your main with literally 0 LP invested.
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TeckXKnight
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Re: The Dark Ages of PvP are upon us

Post by TeckXKnight »

Leafstab wrote:I think pvp right now is pretty balanced say you are fighting 4 one stat guys you should have more UA and and more agi and more con you can put up multiple green defenses quickly while they have really long cds on their skills you can down them in one hit while they may take several hits to down you and thats only if your bad enough to somehow let them penetrate your 3 green defenses.
That's not how combat delta works. A 1 UAC character will break 55% of the defense bar of someone with 3,000 UAC with a punch. 4 1 UAC characters will break 2 of your green bars immediately and then are on a much lower cooldown than the chop you used to down 1 of them. Unless you can somehow disengage and stay disengaged long enough to get all of your defenses back up then they'll break your defenses and down you shortly. Inversely, they too can easily just throw up 2 green defenses during the chase and block your chop.
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Jesus_Smith_Nandez
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Re: The Dark Ages of PvP are upon us

Post by Jesus_Smith_Nandez »

And someone with a high MC will be able to chop str8 through an alts defense for lethal, be off cooldown nearly instantly due to agility advantage and can throw another chop for full damage without having to regen an attack bar.
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TeckXKnight
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Re: The Dark Ages of PvP are upon us

Post by TeckXKnight »

Jesus_Smith_Nandez wrote:And someone with a high MC will be able to chop str8 through an alts defense for lethal, be off cooldown nearly instantly due to agility advantage and can throw another chop for full damage without having to regen an attack bar.
Also not how agility works. The advantage caps off at something like 125% speed. Which is an advantage but you're still not faster than a punch, not by a long shot.
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Re: The Dark Ages of PvP are upon us

Post by Leafstab »

TeckXKnight wrote:
Jesus_Smith_Nandez wrote:And someone with a high MC will be able to chop str8 through an alts defense for lethal, be off cooldown nearly instantly due to agility advantage and can throw another chop for full damage without having to regen an attack bar.
Also not how agility works. The advantage caps off at something like 125% speed. Which is an advantage but you're still not faster than a punch, not by a long shot.
if you ua and str is so high cant you just punch all the alts down? or what if you time a defense right before they chop then they are really screwed? no?
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Ninijutsu
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Re: The Dark Ages of PvP are upon us

Post by Ninijutsu »

Leafstab wrote:
TeckXKnight wrote:
Jesus_Smith_Nandez wrote:And someone with a high MC will be able to chop str8 through an alts defense for lethal, be off cooldown nearly instantly due to agility advantage and can throw another chop for full damage without having to regen an attack bar.
Also not how agility works. The advantage caps off at something like 125% speed. Which is an advantage but you're still not faster than a punch, not by a long shot.
if you ua and str is so high cant you just punch all the alts down? or what if you time a defense right before they chop then they are really screwed? no?
No. The alts will just fucking murder you. It's that simple.
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Sevenless
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Re: The Dark Ages of PvP are upon us

Post by Sevenless »

Leafstab wrote:
TeckXKnight wrote:
Jesus_Smith_Nandez wrote:And someone with a high MC will be able to chop str8 through an alts defense for lethal, be off cooldown nearly instantly due to agility advantage and can throw another chop for full damage without having to regen an attack bar.
Also not how agility works. The advantage caps off at something like 125% speed. Which is an advantage but you're still not faster than a punch, not by a long shot.
if you ua and str is so high cant you just punch all the alts down? or what if you time a defense right before they chop then they are really screwed? no?
No character can do more than break 2 blocks in a single shot. Multi combat is a nightmare and knowing which blocks they do or don't have up is an issue. If you expose yourself to their attacks, they have the power to deal 200x2 raw damage to you instantly, minus whatever your armor can bear.

Making a character even feasibly able to survive the bot alts is an intense amount of con grind.

Perhaps it's time we consider a new delta formula. Instead of caps perhaps logarhythmic diminishing returns? Enough so that a 1k UA character sees a difference vs a 1ua alt compared to a 100 UA character, but keeping in the spirit of relative combat power.
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rye130
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Re: The Dark Ages of PvP are upon us

Post by rye130 »

Sevenless wrote:Perhaps it's time we consider a new delta formula. Instead of caps perhaps logarhythmic diminishing returns? Enough so that a 1k UA character sees a difference vs a 1ua alt compared to a 100 UA character, but keeping in the spirit of relative combat power.
I think this is the best solution. Basically the old combat weight formulas. I don't quite understand the reasoning behind delta-caps. I understand that titan characters are kind of a pain to deal with and have in the game, but it's better than the low-effort character shit fest that will likely arise with these silly, arbitrary delta-caps.

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