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Violin
- Posts: 19
- Joined: Sun Jan 09, 2011 6:51 pm
- Location: Ternopil
Freshly planted plants is not removable
It would be very comfortably if game allows you to remove planted plants from the soil, like irl.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Freshly planted plants is not removable
The flipside being it allows raiders to destroy every single bit of crops you have currently growing.Violin wrote:It would be very comfortably if game allows you to remove planted plants from the soil, like irl.
It's come up before in past worlds, and I'm not really sure I want to see it changed. I do agree being able to destroy them is more "realistic" though.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Violin
- Posts: 19
- Joined: Sun Jan 09, 2011 6:51 pm
- Location: Ternopil
Re: Freshly planted plants is not removable
Yeap, this sounds reasonable.Sevenless wrote:The flipside being it allows raiders to destroy every single bit of crops you have currently growing.Violin wrote:It would be very comfortably if game allows you to remove planted plants from the soil, like irl.
It's come up before in past worlds, and I'm not really sure I want to see it changed. I do agree being able to destroy them is more "realistic" though.
But I suggest, if you planted a seed, some timer starts up for 5 min or so, and game allows you to remove this plant from the soil within 5 min. When timer runs out everything will be like it is now, no possibility to remove.
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Freshly planted plants is not removable
Can't speak for hermits but for towns this shouldn't be an issue. Nobody goes through the hassle of removing all crops you find there. Would take days...Sevenless wrote:The flipside being it allows raiders to destroy every single bit of crops you have currently growing.Violin wrote:It would be very comfortably if game allows you to remove planted plants from the soil, like irl.
It's come up before in past worlds, and I'm not really sure I want to see it changed. I do agree being able to destroy them is more "realistic" though.
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CaptainMidget
- Posts: 575
- Joined: Mon Aug 08, 2011 4:54 am
Re: Freshly planted plants is not removable
This would be convenient for OCD farmers. It should be STAGE 1 that plants can be removed from the soil, imo. Would be extremely useful.Violin wrote:It would be very comfortably if game allows you to remove planted plants from the soil, like irl.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Freshly planted plants is not removable
Why would you need this?
In case you planted the wrong crops on a field: plant the right ones next time, and this time on the other field.
It's not that they will grow different in another location...
In case you planted the wrong crops on a field: plant the right ones next time, and this time on the other field.
It's not that they will grow different in another location...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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CaptainMidget
- Posts: 575
- Joined: Mon Aug 08, 2011 4:54 am
Re: Freshly planted plants is not removable
Yes, some people can be stupid and also have OCD. No sarcasm intended.Granger wrote:Why would you need this?
In case you planted the wrong crops on a field